Greetings, I recently posted my feelings about this game on the Unity forums, only to be told that consumer views can be expressed elswhere and my post deleted.
I make games to teach Japanese kids English, and while that is far from squad tactical simulations, WHY can't I shoot and then run? WHY can I only have one item (ONLY F%*KN' ONE!?) ?? WHY can't an assault 'class' soldier pull a trigger on an LMG, or a sniper point a shotgun in the general direction of a nearby enemy??? Never use pistols? Well F$#K you, you will forego the extra grenade and carry one anyway!?
Need more engineers/scientists? F$&K NO!!! Be happy with what you are given, even if it screws you. You can't choose a strategy. WHY NOT?
?
If I made a game in which children had to find letters in alphabetical order to finish the game, then I guess they would play it once. maybe.
If i made a game which required kids to find letters of the alphabet and put them in the correct slots in a wall, but each letter gave them a new 'power', they could find the letters in any order, put them in in any order, and decide on tactics based on their (next) plan, the next time they try to beat the game.
When I finished the game, i just started playing the first mission with all rookies again and again, and trying out different tactics. I am yet to start the game properly for another go. It is a good tactical game, but it isn't X-COM.