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Messages - bublebree

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1
XPiratez / Re: A thread for little questions
« on: May 25, 2024, 09:38:59 pm »
Hello,

I recently got back to the xpiratez mod and I found a feature that suprised me.

When you select equipment for troops while craft is in base, when you specificaly assign items to individual soldiers, the selection of items at bottom area (the "ground" zone) shows ALL the equipment in the base, not just items that are assigned to that aircraft. While I can see how it can be usefull it also brings a complication when your base has too many weapons and items (more that you practicaly use, but you keep it just in case :-) ), the selection zone gets too big and finding any specific item is too difficult. Especialy since you can only browse in one direction.

My question is, is it possible to dissable this feature, either temporarily or permanently in my game?

 I play latest version N8, but would expect this feature is probably related to OXCE and not xpiratez mod.

2
XPiratez / Re: Bugs & Crash Reports
« on: April 01, 2022, 08:22:39 am »
Bootypedia entry for peasant Aqua armor both standart and EVA version say "thv. 20%" but ruleset has defined
Code: [Select]
Heatvision: 30

3
Hello,

I have a simple suggestion to User Interface: to show number of points researched for each topic in "current research" tab. For each researcher that spent a day reserching a point would be added. This could be a number either in separate column or as part of "progress" column.

It would show absolute amount of "research" done for given topic. This is no new information, any player can count it, he just needs to remember how many days he had that many researches assigned to the topic. This just gets difficult when having several bases, each with several reseach topics and remembering it all. Just for reference I play XPiratez mods and it has shitload of research topics :-) I think benefits are obvious, it helps improve research efficiency.

I dont know how difficult this would be to implement, but given that game already tracks this information, I hope this is just making interface change.
I couldnt find if this was already suggested.

BR,
Bublebree

4
XPiratez / Re: Bugs & Crash Reports
« on: October 12, 2020, 10:35:16 am »
Hello,

there is potentional mistake in L4 with Red Shield. In Yankey_script.rul in section about red shield, damage type 16 (stab) is in 2 lines, both for 25% resistance and shield bypass. Bootypedia says the damage type Stab has 25% resist.

Code: [Select]
             
                  # Weaker element does 25% damage
                  else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing
                    set shieldResistCoeff 25;

                    # Stronger element either ignores shield, or does 250% damage (Fire, EMP)
                  else or eq damaging_type 14 eq damaging_type 15 eq damaging_type 16; #Warp, Mind, Stabby
                    return power part side;

5
XPiratez / Re: Bugs & Crash Reports
« on: October 07, 2020, 02:22:29 pm »
I'd say the modifications are the issue.
Try with unmodified piratez and see if it helps.

Yea, it was the modification. I even found out what was the problem. Turns out ruleset .rul files are very sensitive to white symbols. I had "tab" at beginning of some lines instead "space".

6
XPiratez / Re: Bugs & Crash Reports
« on: October 06, 2020, 12:51:03 pm »
Hello,

I have a bug. Its problem with creating slave soldiers.

I play version L2, choose "Gals are superior" path. I use only statstring mod, nothing else, but I did made some changes to base piratez game, usually minor tweak to make the game more to my liking. I dont think my modifications are the cause of this problem, only change related to SS in modified training caps.

Steps leading to crash:
(save 1)I create Slave soldiers, wait for them to arrive to base. When I click "Hands" tab in main base, game crashes. This is visible in save file, just time skip to moment they arrive to base. Another strange thing is that they all have same name "John Doe" or "Jane Doe" (visible in "transfers" tab).

(Save 2) When I dissemble statstring mod, another problems shows: no SS are made as result of manufacture recipe. I do recipe, it shows progress and consumes resources, but no SS show in "transfers" tab and they are not created. But crash doesnt appear.

I have included 2 save files, crash log, and statstring archive.

I more info is needed, let me know :-)




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