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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 10, 2024, 07:52:51 am »
Ok, im dumb
Thx for the Help!
Thx for the Help!
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There was actually 1 nuclear missile that was deployed in interceptors, the AIM-26 FalconMaybe its just me, but is a rocket armed with an atomic warhead and a range of just 10km the definition of a BAD IDEA?
You're right about the tank. One name I forgot to change. If you want to fix it (instead of just not making the tank), go in your XAE_Tanks.rul file, line 846 and change:Thanks, changed it.
I hope you had a save from not too far before. It will be fixed in v1.02.No worries, I had a save from a few hours before
(Man, that sounds like a corporate answer, doesn't it? I don't know what to change though.. and I really mean it!)It does, a little
Going back to the AI and doing things for aliens, you just confirmed that converting alien weaponry for human use is worth pursuing. I had the idea yesterday of using the plasma rifle look to make a new line of human plasma weapons, keeping the alien plasma weapons only useable by aliens. Then I can take away the accuracy concerns for aliens since they're too stupid to consider it, without overly buffing XCom. That'll be part of XAE Hard Mode for sure.If I may chip in my 2 dents:
STR_SMALL_LAUNCHER_UFOPEDIA: "Kompakte, aber starke außerirdische Abschussrampe, nützlich in einer vielzahl von Kampfszenarien. Eine vielseitige und tödliche Waffe"
STR_ELERIUM_BOMB: Elirium Bombe
STR_ELERIUM_BOMB_UFOPEDIA: "Elirium Bombe, hauptsächlich von Alien Terroristen verwendet, ist eine tödliche Munition für die Kleine Abschussrampe."
German Translation