The wall my soldiers are standing in and the one in the same position on the bottom of the ship are both see-through and passable.
Kind of a big issue for assaulting the bottom because I can see into the ufo.
Also, I updated your mod right before this, and I'm using some nightly after 1.0. Do you need specifics? How do I find that?
Oops, missed this part. The Lab Ship was my first map project ever, and due to how tiles work there are many places that look fine but aren't. I'll fix these holes as they're found out, thanks.
While I do love the additional weaponry and maps I have to complain that the weapons themselves are a tad underpowered with the exception of the Plasma Sniper and Blaster.
The Plasma Caster can't even damage my troops in Power Armor at point blank range. I had one Agent unsuccessfully attempting to stun an alien for three rounds taking the full amount of retribution from the alien without a single point of hitpoints lost.
And I'm on Superhuman.
This is.. well, maybe not "intended", but rather "predicted and accepted". It's a shotgun-like weapon, with many individual pellets, so if an individual pellet is made too strong, it'll become worse than Heavy Plasmas against anyone who's not wearing a Power Suit. This is partially mitigated by two factors:
1) There aren't that many Plasma Casters by the time Power Suit arrives,
2) Some Plasma Caster users have grenades to use.
However, coupled with your next complaint...
And way too many aliens are running around with Plasma Pistols. I should have lost three Agents when that Muton burst through the door but instead the closest guy took six shots to the forehead and didn't flinch. Power armor of course.
...looks like I need to decrease the number of pistols in later months. All right, I will try, though it's a bit tricky to balance. But they won't be completely phased out.
Thanks for the feedback, hopefully the next version will be better!
EDIT: WTF is wrong with this @^&$# wall... IT looks fine in the editor, yet is perfectly insubstantial in the game. Uh, stay tuned...
EDIT 2: OK, got it (not without help though, since this mapping system is way more advanced than my V0 brain). Update soon.
EDIT 3:
Updated! Fixed the Sentry Ship too, since it was an eyesore.