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Suggestions / Re: [new mechanics] making pistols more useful
« on: December 12, 2013, 03:19:07 pm »
X-COM doesn't have critical hits. The newer one does; the legacy version that OXC is replicating doesn't.
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Great idea! The holster being on the right side would make sense for leftys right? I'm a lefty(yay), but I've never looked this up, though I'm sure you use your left hand to pull the weapon out from your right hip.
actually the flatrate flag affects melee weapons as well as items, but not firearms. for example, all alien melee weapons charge a flat rate.
https://www.ufopaedia.org/index.php?title=Rulesets_(OpenXcom)
Questions?