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« on: August 06, 2013, 03:04:48 pm »
1) A way to check whether I can hit an alien without shooting to test. Situation A: I crouch, find out I have line of fire after shooting. All good. Situation B: I crouch, find out I don't have line of fire, get back up, move forward to get line of fire, and don't have any TU's left. Unhappy. Situation C: To avoid situation B, I crouch before shooting less often. Unhappy.
2) Are tanks unmanned drones? Remote controlled? I've only used a tank once, and it didn't seem like it used a pilot. Also, the tank didn't seem to have the same pathfinding system as soldiers. It may be cool to require one of your soldiers to man the tank. Not sure if tanks improve with experience, probably not if a drone, which is good. But if manned by one of your soldiers, that soldier could gain experience. Not sure whether this would be better...you decide.
3) I think grenades do, what other weapon types automatically destroy the targets items on a killing shot? Is it automatic, or is there a % chance? The option for alien weapons to auto-self-destruct isn't my preference. I would rather have a percent chance for each item to be destroyed, based on the weapon/damage type and the item type. Damage from rockets will have a higher % chance to destroy items than from lasers. Armor will require a lower % roll to destroy than weapons or items in backpack. I don't know how easy/hard this would be to mod in, and I don't know how much of this is already being done, but it sounds a lot more interesting than automatic and universal self-destructing. It would also apply to your own soldiers from alien attacks, which is lacking even with alien weapon auto-destruct.
4) First a question: how does having both hands filled work? If they are both 1-hand weapons, do they both fire at the same time with accuracy penalties, or separately with accuracy penalties? What if one is a weapon and one is an item, like ammo or a scanner? What if one is a ranged and one a melee weapon? From my observations, I haven't lost accuracy by having ammo or scanners or melee weapons in the off-hand with a ranged weapon in the other. The ranged weapon should be penalized though, because I assume if you have one hand free you would use it to steady your aim. Even think of it as a bonus rather than a penalty. Yes, make it a bonus. You get bonus accuracy by having a free hand to steady your aim with, like crouching betters your aim. Is this already in place? I think that two-handed guns already have better accuracy than one handed, so it is consistent with that - two hands always has better accuracy.
~ Viaro