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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 05, 2021, 07:00:32 am »
I believe you have to disassemble sectopods to get them
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Please help me!
I want the MIB to become stronger gradually during the game (I have a lot of problems in battles because of their tanks, the game because of this is not fun).
For myself and anyone else using older mods, I would recommend this tool.what is it and what does it do? if you post an opaque exe in a public forum without explanation, only really naive people will download and execute it : )
are there any chance to let the modders post own´s strings to be translated in transifex??I don't believe there's any barrier - transifex is free for open source projects. Just sign up and create an account, then post the strings for your mod. they won't be included in the main openxcom translation files, but they shouldn't be included there anyway. you can distribute the translations with your mod yourself just fine.
if someone wants to make the design a bit realistic is to remove those boxes, which will reduce cover but they make no sense either way.ya know, those aren't boxes. they're the tail end of the craft. go up a level and you can see the roof connecting them.
Version 1.5.4 is online.w00t thx Solarius!
PS: Btw. anyone knows what were the sounds at 58:40 and 01:01:00? It doesn't make any sense to me...yeah, I was wondering the same.