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Messages - Fat_Pokemon

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Work In Progress / Limitations of new Facilities?
« on: June 18, 2013, 06:22:00 pm »
I was wondering on how one would go with the creation of a custom facility of sorts.

I was interested in making a medi-bay style facility that would reduce recovery times by half.

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Suggestions / Re: Saving using only the mouse. A request.
« on: June 17, 2013, 10:27:44 am »
The other possibility is that double-clicking prompts you if you want to over-ride the save. (This should provide protection for mouses that accidentally double-click)

Yea, was thinking along the lines for that. Nobody wants to stuff up and overwrite a save without permission first ;P

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Suggestions / Saving using only the mouse. A request.
« on: June 16, 2013, 08:37:15 pm »
I often play openxcom on a laptop in bed at night (good way to snooze off I tell ya) and atm its winter, so I play with only the mouse, under a thick quillt. I normally have no problem until I try and save my file. It refuses to let me save a file without confirming it with the enter key. Could the following be done if possible to make it eaiser to load?

- a "save game" button in the save game menu.
- double left clicking attempts to save the file.

4
Work In Progress / Re: New to modding openXcom. How to begin?
« on: June 12, 2013, 09:16:10 pm »
Alrighty.. that fixed my UFOpedia problem. Thanks mate.

Just a quick question before i retire this morning (4am here). What's the list weight of a stun rod?

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Work In Progress / Re: New to modding openXcom. How to begin?
« on: June 12, 2013, 08:01:34 pm »
Ah.. ok then. Thanks, i'll give that a go. I'll just use a placeholder for now from another item.

*Edit* Hmm... i've gotten it to appear in battle now, so that's good progress for me, however i got 2 issues with my weapon.

1 - Is there a way to give it limited ammo without using a ammo clip of some sort?
2 - The UFOpedia screen doesn't even notice my new item, dispite a profile created via code for it

ufopaedia:
  - id: STR_WEAPON_EXAMPLE
    type_id: 4
    section: STR_WEAPONS_AND_EQUIPMENT
    requires:
      - STR_WEAPON_EXAMPLE
    text: STR_WEAPON_EXAMPLE_UFOPEDIA

6
Ah.. so that's what that is for. Thanks ;D

--- posts merged ---

After researching and building my new weapon that i've created, i try putting it inside a skyranger so it could be used for a mission.

It doesn't appear. I check my base's inventory to see if it does exist, which it does. Am i doing something wrong?

  - type: STR_WEAPON_EXAMPLE
    size: 0.1
    invWidth: 2
    invHeight: 2
    weight: 2
    battleType: 1
    power: 80
    damageType: 6
    armor: 10
    clipSize: 3
    maxRange: 5
    attraction: 1
    accuracySnap: 50
    accuracyAimed: 65
    tuSnap: 30
    tuAimed: 50
    costSell: 28000
    bigSprite: -1
    floorSprite: -1
    handSprite: -1
    bulletSprite: -1
    fireSound: -1
    hitSound: -1

(Note, the sprite hasn't been made yet)

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Work In Progress / Understanding where all the files are?
« on: June 12, 2013, 04:47:18 pm »
Hello, me again on the same day.

I've built myself a ruleset to create a new research item, manufacturing item, UFOpedia entry for that item, and the item itself for combat.

With that in mind, where do the files the game relate to in the openxcom directory (The so called STR entries)? I can't find them anywhere.

8
Work In Progress / Setting weapon max range.
« on: June 12, 2013, 02:11:07 pm »
Quick question if that's ok.

Is there any way to set the max range of a weapon if possible? All i can see in the values of the ruleset file is either firearm or melee.

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Work In Progress / Re: New to modding openXcom. How to begin?
« on: June 12, 2013, 01:12:13 pm »
So there is no real tutorial?

Dang... well i guess that will have to do.

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Work In Progress / New to modding openXcom. How to begin?
« on: June 12, 2013, 01:05:33 pm »
Hello people of the fourm.

I'm a newcomer here, but i've been playing X-Com since it existed in the 90's.

After looking around on the fourms here i couldn't find anything like a tutorial on how to actually mod openXcom. Does one actually exist? If so, a direction towards it would be really appricated.

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