In my opinion the original Xcom could have needed some more time with playtesters, to iron out some stuff.
ResearchTree and Economy mainly, this was one of the main reasons for this mod.
Original Xcom went through development hell. And was released way before they could call a finished product. Fortunately, it was a grate foundation for modding (since OpenXcom appeared). It`s amazing that 30 years after the release, driven individuals can shape it be a game of their dreams. Maybe we will get to the point you get to release this as a finished product to the market
Ohh wait until you get to the later months and nasty enemies will show up.
I advice to keep distance from red colored Mutons
Yeap. Mutons arrived a little before I could finish laser research. It was four or five painful missions. Too many had to sacrifice their lives to buy Earth some more time.
Thank you, you will need a lot alive ranked aliens to get to higher tech. Hope you do not mind.
Not only I do not mind, I fully endorse this long and complex research tree.
The grenade launcher and the modified small launcher are especially powerful, when the terrain is good.
And they are nearly totaly useless indoors, due to the arking shot.
May I ask, why Elerium Rockets cost so much money to produce? 10k for a single shot seem to much. Especially considering that we are making them using other materials. Three Elerium-115 is 7,5k. Making a single shot cost 17.5k. I love rocket launcher, but in this economy, using Elerium rockets seems like luxury.
Also, have you considered adding alloy version of rocket launcher? A slightly lighter, and slightly more accurate. Maybe making switching rockets requiter fewer TUs, so that we could make expensive shots on targets that really worth it? Just a thought.
Shotguns, yes go down the road of overestimation of them and it will be your downfall.
Shotguns only have a effective Range of 20 tiles, of course you can forcefire but in my eyes it not really worth.
Id rather take some Aimed Rifle Shot or Snaps shots, when the enemy is more then 16 tiles away.
If find the random bullet spread on distance with shotguns just to dangerous for my own units.
I occasionally use Scatter Lasers to clear obstacles in midrange, but Shotguns class weapons are designed for a fighting distance of 1 - 16 tiles distance.
For high hit point enemies consider distance 1 - 8 tiles to deliver massive damage, play shotgunners similar then in NuCom (Thats the idea, with Advanced Movement Methods, you can run and strafe!).
Also Conventional Shotguns with Alloy Rounds are a pretty safe way to kill Chrysalids up close, they can oneshot them (Crit!!).
Cyberdiscs can also be killed with them, but Alloy AP Heavy Canon can do that better from distance.
So far(lasers mostly), I still can`t find a good use for rifles. Even though I want to. 16 to 20 tiles range is enough in most cases. Especially when we are talking some tougher aliens, those rifles just don`t do much. Auto shot is too inaccurate. Heavy Laser does it better(better accuracy and more shots) and end even has better snap shot(75% acc vs 65%). Let alone it deal more damage. And for everything at distances further than 16-20 tiles, we have a Sniper. With sniper I can make two or three high hit chance shots. And each individual sniper shot, deals 60% more damage.
Maybe a double shot snap would make it a better alternative?
Rifles (and of course Sniper Rifles) deal safely with long distance low HP units, Shotguns deal safely with short distance high HP units.
And there are some really nasty high HP units. Please let me know of your first encounter with Muton Berserkers
I enjoy listening to the pain they provide to player units.
First Berserkers were fun(and still are). Encountered my first one on night terror mission. Laser shotguns what got me through. I`m very positive, had I had fever shotguns and more rifles on that mission, I would`t make it through.
Melee weapons are designed to deliver massive damage in CQC, all melee weapons apply the units strength towards the damage.
A soldier with 70 strength and a plasma sword can deal 0 - 340 damage. If attacking from behind he will not trigger reactionfire.
I may change the usage TU of melee weapons in the future, currently its a fixed 20 TU per usage, i think percentage wise would be better.
Will sure try them out when I get to research plasma ones, and find a way to maintain squad not full of rookies.
Get more Rader bases and check your graphs for activity. You can also stack large radars on bases.
It also depends on how many UFO's you shot down, i avoid shooting down UFO's and try to catch them when being landed. (No retaliation)
Usually 3 is enough on one base to nearly detect any UFO which comes in range. You get more discovery checks.
If you know were a alien base is, make sure you build a base of your own nearby, place a combat team there and milk supply ships for money.
Money is a very big problem. Can`t afford to stack radars so easily. But after playing a little more, UFOs become more frequent. Will see how things evolve.
A hint:
Get some Personal Armor or Power Suits, once you have Pistols with Alloy Ammo and normal HE grenades are all you need to handle full sectoids supply ships.
Bring a big team, a few guys will go nuts, but they can't hurt themselves or others. Its the perfect opportunity to capture a sectoid leader for psionics.
Even personal armour is rather far down the research tree. Let alone Power. Dealing with large Sectoid ship is fine. Pain in the ass but fine. Since it has only one Leader. But very large ones or bases early game is too much it seems.
You can't MC Ethereals anymore. What i was thinking is making Psi-Amps use up stamina with each attack.
Your soldiers will be basically safe from PSI attacks with Psi Str 80+, when being close up to Ethereals you want Psi Str 90+.
In Harmode Expansion v1.0 lategame enemies will be more resistant to Mind Control, especially over long distance.
Your Psi Soldier will have to move up, to reliably control enemies. At least thats my idea, with this change.
That is a grate idea. Looking forward to 1.0 release.