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Messages - Etchyzz

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 22, 2014, 01:27:44 am »
ahaha i figured it out, I enabled debug mode and discovered a chrysallid patienly waiting upstairs not moving around - problem solved

2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 22, 2014, 01:03:06 am »
Got a new problem

aliens attacked my base, but not like anything i've ever seen before.

theres snakemen, mutons, sectoids, chrysallids, cyberdiscs and 2 new aliens that i've never seen before, all attacking at the same time.

the two new aliens are Gazer's and Reptoid's

anyway, after about 30 turns i've managed to kill everything, but the game doesn't end. I've thoroughly searched the map several times and spammed up to 160 turns just to see if anything makes an appearance, but when i click end turn, it just flashes straight to new turn without any time for mobs to have a turn - as if i have everything mind controlled.

I've trapped my 4 stunned mobs in a small room where i can restun them without them running all over the place. i've even tried killing them to see if the mission ends. If I abort mission I just lose my base of course. any1 got an idea what's up?

attached is the save file

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 21, 2014, 02:02:01 am »
a new nightly is up that fixes the problem :) thx all

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 20, 2014, 11:09:37 pm »
i've just systematically updated to each previous nightly for the last whole week. same issue on every one.

also i've got my own thread in the troubleshooting section and somebody just told me they have the same issue using the piratez mod, not FMP

i'm out of ideas :s

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 20, 2014, 10:41:49 pm »
i've been trying that, but if i kill one, they mind control another, i've not got enough time units to kill them all

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 20, 2014, 10:22:29 pm »
i quite like the word Commissar though :) word of the day - added to vocab

7
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 20, 2014, 09:37:34 pm »
I wish i could, but I've not researched psionics. This is pretty early on, just sectoids

8
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 20, 2014, 08:11:44 pm »
the way i got around those missions is i activated save scumming and saved everytime at the end of a turn then ended it and everytime any of my soldiers got mind controlled i loaded the save and tried to get to a turn where my soldier would resist the mind control or other actions would be taken (like panic or even berserking)

i've been using this method too, it's how i've got so far. But now i'm completely stuck, i've reloaded about 100 times and there's always a mind control. my only option now is a fix

9
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 20, 2014, 07:24:54 pm »


I haven't tested it yet, but I strongly doubt it comes from the FMP...



I've just tested to see if it really is FMP causing the problem, here are my results

Test 1. Load current game with FMP enabled - Crash on Mind Control

Test2. Disable FMP and load current game (game just crashes, totally incompatible with vanilla)

So new Test

Test 1. Load old game with FMP enabled - Crash on mind control

Test 2. Load old game with FMP disabled - everything works fine

Result - FMP causing the problem :(

10
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 20, 2014, 07:20:29 pm »
well i have a strange bug to report not sure whether it is from this mod or OXC itself ...
once one of my soldiers is minde controlled and is about to act the game crashes not sure what to do about it

i instelled the latest nightly of OXC as the version 0.94 came out as well as FMP 0.94

i'll attach a save file so could anyone test if this can be reproduced?
Irina Ilie is one of the soldiers who get mind controlled
just end the turn and watch the game crash ^^"

ill also upload my option settings
mods wise i only have FMP, HQ Sound and Statstring on

forgot to mention im using lubuntu not sure whether this matters or not

I have this same issue and I'm on a Sectoid mission with a very large ship...completely stuck now, can't make it to end of current turn as it crashes as soon as one of my guys gets mind controlled.

FIX PLEASE

11
Programming / Editing Saved Games
« on: May 22, 2013, 03:19:14 pm »
Hi, I like nothing more than to give myself lots of cash, go to superhuman mode and then plough through the game. I'm used to hex-editing saved games on the original version of X:com UFO defense, but i've installed version 0.9 and I can't seem to find where saved games are stored, how to edit them and get my cash!

little help plz?

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