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Messages - Inglonias

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OXCE Builds & Ports / Re: OXCE v7.5.3 for Android
« on: April 06, 2022, 11:32:03 pm »
I wanted to report a consistent crash I am experiencing on my Pixel 5A with OXCE 7.5.3. This crash occurs whenever I try to preview my base or soldier arrangement on the skyranger. I am attaching a save file as well as the log file. I can reproduce the crash by tapping on XCOMmand's access lift to preview the base and go through the briefing screen. The preview feature works correctly on my Windows 10 laptop, so I suspect this problem is specific to Android in general, or my phone in particular for whatever reason.

I don't know how late to the party I am on this, but I figured I would report it as best able.

EDIT: Now that I actually look at the log file, it seems that the game is segfaulting and is not telling me where that segfault is happening. Very rude indeed. Is there a different build I can try to load onto my phone that could aid in debugging?

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So, I can't play the latest Git build (openxcom_git_master_2013_08_08_2024), because when I select "New Game" and then try to pick a difficulty level, the game will crash.

Running on the computer here: https://www.newegg.com/Product/Product.aspx?Item=N82E16834230240

I was running previous Git builds with success. I'll try to keep moving backwards in time here.

EDIT: Found a build that seems to work: openxcom_git_master_2013_08_03_1618.zip

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Although i agree with you, how about not making that change and changing something else.

How about we make all earth based tech ships create a cloud of "debris" when they land as such this will provide cover to our agent and teh alien will still get first dibs on an idiot that walks too far :)
The reason for only earth base tech ship is because we know alien use magic advanced technology (anti-gravity) as the propulsion system as such... blah blah blah.
If you are still making this type of tactical mistakes by the time you get alien based tech ships then your units deserve to die :P

Walks too far? I don't even make it off the ramp sometimes! Ah, well. I suppose that's XCOM for you.

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Never realized that feature :) i guess is logical, if you see a ship landing you want to face it :) after all they know we are coming to kill them!!! :)

Nevertheless, I feel that this is something that should go in Advanced Options.

Because I love my soldiers the money I use to hire new soldiers and want them to live

5
burn turn one, use smoke.

i added a small function to the spawn code to make all aliens within a short radius (approximately maximum fire distance) of your landing craft start off facing towards your ramp.

because i hate your soldiers and i want them dead.

...Hate you... so much...

Changed the thread title. Because you're mean. You are a mean person. You meanie.

6
You need to remember that you may have enabled the "sneaky AI" feature, in which alien will actually hide from openxcom units and will use cover as much as possible. Plus i think our initial suck a lot :)

There are a few changes and it does feel like the game is a bit more difficult, you can stand in the middle of an open field and hope none will shoot at you, remember to kneel and use cover.

Sneaky AI is off.

Thanks for the help. I realize that the AI is different, and actually a bit better in some ways.

Although it is a valid tactic, it feels unfair that there are usually so many aliens camping the Skyranger. That's the biggest difference in the AI. They camp my landing vehicle.

7
In battles through the main campaign, the enemies have a lot more reaction fire than they did in the DOS version of the game. It's very odd. This may just be because the AI is different, or because I still suck at this game more than I thought. Either way, the game feels more difficult than it once did.

EDIT: This mystery has been solved.

i added a small function to the spawn code to make all aliens within a short radius (approximately maximum fire distance) of your landing craft start off facing towards your ramp.

because i hate your soldiers and i want them dead.

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