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OXCE Support / Re: [Wiki - Ruleset Reference] Difficulty settings
« on: March 30, 2025, 02:24:35 pm »
I created an account and made the correction, thanks

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I suppose this is the cause why sometimes in base defense missions aliens spawns in living quarters, storage areas, or some other "safe" areas where they certainly should not spawn.
I'm not sure if I recall seeing this in XCF in particular, but in other mods at least.
armors:
- type: MUTON_ARMOR0
scripts:
recolorUnitSprite: |
var int CurrentColor;
get_color CurrentColor new_pixel; #Get current color
if eq CurrentColor COLOR_X1_GREEN1; #Be sure to recolor only the green part
set_color new_pixel COLOR_X1_SILVER #Change it to silver
end;
unit.getRecolor new_pixel;
add_burn_shade new_pixel burn shade; #Do not forget to apply the shade
return new_pixel;
# COLOR_X1_YELLOW 1
# COLOR_X1_RED 2
# COLOR_X1_GREEN0 3
# COLOR_X1_GREEN1 4
# COLOR_X1_GRAY 5
# COLOR_X1_BROWN0 6
# COLOR_X1_BLUE0 7
# COLOR_X1_BLUE1 8
# COLOR_X1_BROWN1 9
# COLOR_X1_BROWN2 10
# COLOR_X1_PURPLE0 11
# COLOR_X1_PURPLE1 12
# COLOR_X1_BLUE2 13
# COLOR_X1_SILVER 14
# COLOR_X1_SPECIAL 15
- type: MUTON_ARMOR0
scripts:
recolorUnitSprite: |
var int CurrentColor;
var int CurrentShade; #Try shade
get_shade CurrentShade new_pixel; #Try shade
get_color CurrentColor new_pixel;
if eq CurrentColor COLOR_X1_GREEN0;
set_color new_pixel COLOR_X1_GREEN0;
end;
set_shade new_pixel CurrentShade; #Try shade
return new_pixel;
a/ `globalWeight` (integer from 1 to unlimited, default 100), which can be used to influence the odds of each file being used
No, these actually are the mods. The big work is done in code, these small bits just enable the main functionality (and take away human psi). The point is that you do need these (and quite possibly more, there are many extra options documented in the OP and elsewhere) to actually start playing with 'brutal' AI. Just like you need at least a small mod to get physical training facilities, or retaking countries with a pact, or LoS-only psi, etc.Ok, agree, thanks
fr:
OXCE_CRAFT_WEAPONS: "Armement de vaisseau"
OXCE_HWPS: "PALs"
OXCE_MAIN_WEAPONS: "Armes principales"
OXCE_SIDE_WEAPONS: "Armes secondaires"
OXCE_AMMO: "Munitions"
OXCE_GRENADES: "Grenades"
OXCE_ARMORS_AND_CORPSES: "Armures & Corps"
OXCE_PRISONERS: "Prisonniers"
OXCE_COMPONENTS: "Composants"
The mod should be included in the installer. Not sure if it defaults to 'on' or 'off'.