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« on: July 11, 2016, 08:22:40 pm »
Fantastic game. Absolutely fantastic. I spent all weekend playing without taking a break to see friends, go to the gym, study or even eat.
I have a few thoughts in no particular order:
1. The number of explosive pipes in some pogrom maps is excessive. I'd rather they didn't explode.
2. The difficulty seems to have increased a lot since "upgrading" my airbus to a skyranger. Strange that 12-14 gals doesn't make things easier than 6.
3. The tech level of enemies in pogroms is usually much higher than the tech level of enemies in other missions. I got a pogrom with four cyberdiscs when the only AT weapons I had were a few crates of violence.
4. Trying to leave the skyranger is very difficult. Especially during pogroms, when I'm usually surrounded, and many of the enemies carry explosives.
5. The only pogroms that I've felt were managable so far were against humanists. The first were mostly the klansmen kind, which I beat with 6 grils, losing 0. The 2nd were the brown and blue kind with a lot of RPGs and lasers, which I beat with 14 girls, losing 1, with most of the rest wounded.
6. Even a bandit pogrom was too difficult for me. There were almost as many enemies as in Meridian's LP but my gurls had generally worse equipment available, and the terrain was absolutely nightmarish.
7. Are pogroms meant to be so difficukt that you often have to abort them or am I just bad at video games?
8. I have bootypedia entries for boarding guns, hand cannons, blunderbusses and other weapons that I don't actually have in the beginning. Intentional?
9. Is there a way to make the alien advisor not stand in the front door of the skyranger?
10. I would rather fight three or four big scorpions than a dozen tiny scorpions
11. There is a merc base. Mercs same like too much to handle unless I simply chuck crates of violence at each one. Is it safe to leave it alone for a while?