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Messages - KateMicucci

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1
The X-Com Files / Re: First Camapign: A post op
« on: August 13, 2018, 06:41:23 pm »
My first impressions are that there's a lot of missions, but that's ok. With only 2 guys they go a lot faster than piratez missions.

The issue for me is that it's too much to keep pace with. My prison is crowded but I keep getting more missions to go and capture more of the same guys I already have. My research list is long.

The problem I think is that "capture farmers/cults/monsters" is the only sort of mission there is. Since I'm backlogged, I don't feel like I NEED to capture more cultists and monsters, and there's scant other reason to go on these missions as loot and treasure rewards are minimal. I mean, Piratez also gets a very clogged research tree, but I still do missions for the loot. Putting my agents at risk for maybe one new gun and a few points with the UN doesn't feel very rewarding. Maybe I should just skip missions for a few weeks to give the scientists a chance to catch up?

2
XPiratez / Re: Cydonia or Bust! Kiri's question thread. Game complete!
« on: August 26, 2017, 04:27:19 am »
I mostly disagree with those suggestions.

1. There are plenty of guns that are just as good as the 37mm. Autos are better for pure reliable damage output, laser/plas is better against mercs, rockets and bombs are better for burst damage. If it was nerfed I'd use one of those other guns. With a nerf as massive as you're proposing I'd definitely NEVER use it.
2. The LACC has never impressed me at all- it's in an awkward middle ground where it's either less accurate, slower or less powerful than the other options available at the same time and so fills no niche well. The LC I've used a lot because it's the most powerful gun besides the slugthrower you can get at that stage of the game, but it only gets off one inaccurate aimed shot a turn and begs for a reaction shot if it fails to kill. The non-heavy lasers like the hydra and lasgun indeed don't really impress me and feel like they're becoming available a little late right now, but they at least fill a role in space missions and would perform decently if there just weren't better options available (smartguns and custom shooty gun filled my longgun needs at that stage this game)

If anything should be nerfed it's a few of the pistols. Between the Super Magnum, Death Blossom HVAP and Mini Cougar there's no reason to use any of the other pistols even with their ammo upgrades.
5. Those missions are annoying because they require equipping and then re-equipping everyone once you're done.
6. With a few exceptions, the very early guns are really not so good- no reason to gate them. Bows are very useful against early low-hp enemies as they can arc and hit a long way away, and javelins I'm still using even pretty far into the game. A maxed gal can pretty easily take out even a Marsec Bodyguard with javelins and I've even taken out a tank using two maxed javelin gals throwing from behind a wall. There is use even for Good Lookin' Rocks alongside early guns. Muskets aren't so hot but they're already much better than they used to be, and even with video game logic it's hard to have them compete favorably with breechloaders. Tac vests are garbage so why should they be behind chainmail?

3
XPiratez / Re: Getting trashed lol. New question thread
« on: August 25, 2017, 06:42:58 am »
A couple of shippings have them, like certain Cutters.
I've shot down five cutters and none had an industrial scanner. Also thought I might find one at a trader base or organ grinder mission but no. Very frustrating that I'm locked out of a lot of good stuff until I find three.

4
XPiratez / Re: Thoughts during the start of a Heavy Freighter mission
« on: August 24, 2017, 08:38:07 am »
The only hard part the first time I had a freighter was that it went down in the jungle, and trying to deal with heat stun on such a long mission is very frustrating. The tanks aren't a big deal- bardiches, RPGs and panzerfausts kill them fine.

My strategy for breaching them is to crack open a hole with a barrel bomb on the thin walls of the 3rd floor and keep sending in a swiftsuit gal to chop people up and drop bombs. After a few turns of that they'll be willing to surrender if all the tanks are dead.

5
XPiratez / Re: Are there good UFO Breaching weapons in X-Piratez?
« on: August 24, 2017, 07:02:35 am »
A fusion torch can open a hole pretty reliably, and a mining laser does ok too.

Unless I've gotten a lot of horrible rolls even a barrel bomb can't breach outer UFO walls.

6
XPiratez / Re: Getting trashed lol. New question thread
« on: August 24, 2017, 04:26:55 am »
I've got plasma weapons researched but apparently you need an industrial printer to build them now. To build the industrial printer I need three industrial scanners. I was selling all of my crap that wasn't used in manufacturing other things and apperantly buildings aren't included on the list.

Where the heck has industrial scanners? I thought extractors used to have them but didn't find any on the last couple I shot down.

7
XPiratez / Re: Getting trashed lol. New question thread
« on: August 21, 2017, 09:30:00 pm »
Quote
Tesla coil seemed pretty useless.
I got one very early, before I had autoax, and used it as a chainsaw replacement, but with everybody have electric resist, it's hard to think of a role for it that a gun or autoax wouldn't do better.

8
XPiratez / Re: Getting trashed lol. New question thread
« on: August 21, 2017, 06:26:37 am »
Organ grinder is not difficult if you wear smokey or mesh suits and bring fire weapons. If you're running around with 37mm and everyone in power armor already it should be very easy.

9
XPiratez / Re: Getting trashed lol. New question thread
« on: August 20, 2017, 11:28:28 pm »
I find gems on organ grinder.

10
XPiratez / Re: Getting trashed lol. New question thread
« on: August 17, 2017, 09:34:46 pm »
I wish that Ayephones would give Sense when held in the hands, if that was possible. Even in the original x-com the implementation of motion sensors always felt clunky.

11
XPiratez / Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« on: August 15, 2017, 02:32:10 am »
Man I hate it when mercs raid my secondary bases. RIP.

12
XPiratez / Re: Finally started playing this
« on: August 15, 2017, 01:02:22 am »
The best cheap craft weapon is reticulan charger, you can get it from killing landed reticulans.

13
XPiratez / Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« on: August 14, 2017, 09:21:27 pm »
Are mining lasers still in the game?

14
XPiratez / Re: Getting trashed lol. New question thread
« on: August 14, 2017, 09:02:42 am »
Some voodoo items cost morale to use. You can also heal people.

15
XPiratez / Re: A thread for little questions
« on: August 12, 2017, 10:01:55 pm »
What is the ranged dodge formula? Trying to compare hit rates/dptu for rippers/chainsaws/autoaxes vs other melee weapons.

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