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Messages - luciderous

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31
Troubleshooting / Re: OSX: won't open
« on: November 18, 2011, 08:36:12 am »
You need at least Snow Leopard (10.6) with x64 processor to run the game. There are sure to be more builds for different OSX versions and architectures when the game hits release, but not at this stage, which is a development preview anyway. Sorry.
Of course, if there are volunteers to build the code themselves for their specific needs - they are definitely welcome!

32
Programming / Re: Which compiler do you use?
« on: November 09, 2011, 08:54:43 pm »
Technically, the question us about IDEs, not compilers per se.
I use Xcode with Clang/LLVM as a compiler.

33
Programming / Re: The yaml-cpp include dilemma
« on: October 16, 2011, 09:30:27 pm »
Well, if we stick with the subdir option, we'll have to find some way around to build it with Xcode. Right now, I have no idea how to do that, and won't be able to look deeper into the matter until I get some spare time - something that I currently lack  :(

34
Builds & Ports / Re: Compiling on Mac OS X Lion with Xcode 4 template
« on: October 08, 2011, 03:34:35 pm »
Well, possibly, but not at the moment I'm afraid, since I'm really swamped with my RL issues. You can still build it yourself using the guide if you like ))

35
Builds & Ports / Re: Compiling on Mac OS X Lion with Xcode 4 template
« on: October 06, 2011, 08:44:37 am »
Have you tried it under 10.6? It should definitely work.

36
Builds & Ports / Re: Compiling on Mac OS X Lion with Xcode 4 template
« on: September 04, 2011, 11:33:01 am »
Oh, you mean in the app bundle? Dammit  :-[
Thanks, anyway! I'll update my download link on the forum as well.

37
Builds & Ports / Re: Compiling on Mac OS X Lion with Xcode 4 template
« on: September 03, 2011, 10:19:01 pm »
Project template & dependent frameworks updated for Lion and Xcode 4.
And the latest 0.3 binary is there as well  :D

38
I'm ashamed to admit, but I've been somehow neglecting my duties on this thread for the last several months due to real life reasons. Thus, I'll have to catch up with the latest developments myself first. Please, bear with me on this one, I hope to give it a try during the next week. Of course, I'll post the results ASAP.

39
Offtopic / Re: How x-com 3d should look like
« on: March 07, 2011, 02:11:10 pm »
Not bad, definitely not bad  8)

40
Suggestions / Re: 'Undo' option?
« on: March 06, 2011, 01:17:01 pm »
Undoing moves can lead to cheating. For example i could move to south and see that there is no alien there, so i undo and move to north, etc.
I couldn't agree more! No undoing, please. Canceling the movement is more than enough.

41
Offtopic / Re: New sf theme
« on: February 11, 2011, 10:39:04 am »
Same thoughts here. I also fancied the SVN commits summary on the main page :(

42
Translations / Ukrainian translation
« on: January 24, 2011, 04:45:52 pm »
I'll do the ukrainian translation 8)

43
Programming / Re: Compiling OpenXCOM on Mac OS X
« on: January 10, 2011, 03:59:31 pm »
is there something else i should try?
Well, you should definitely try the supported build process, as laid out here - https://openxcom.ninex.info/forum/index.php?topic=127.0  ;)
However, if you persist on moving on with your own painful but nevertheless gratifying experience, and are in need of an advice - you should provide a bit more info on what you are currently trying to achieve. From what you've written, I presume you are trying to build SDL_gfx from scratch. Are you using the latest template I provided for the project? Or have you just started a new Xcode project? In the latter case you should make sure you've linked the SDL.framework to your target and have specified the correct path to it in the build configuration. Hope that helps.

44
Updated the template to include new dependency - YAML.

45
Programming / Re: Ocean colouring - Version 2
« on: December 24, 2010, 05:09:57 pm »
but it is only slightly worse than before ;)
I beg to differ - just updated a bug report with a video ;)

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