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Messages - luciderous

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1
Builds & Ports / Re: Mac OS X port debug & testing
« on: July 07, 2014, 08:55:23 am »
Was the 1.0 stable build silently updated?
No, it wasn't.

2
Builds & Ports / Mac OS X port debug & testing
« on: June 23, 2014, 12:31:12 pm »
This topic is created specifically to address the need for constant feedback reporting on Mac-specific port issues and bugs. If you experience any of those, describe them here in detail. Always include your meta-info, like OSX version number, build tested, relevant notes (like options, mods used and so on) and crash/debug logs, if any (preferably with the help of services like this one - https://hastebin.com/).
---
Let's see if the new debug build works for those people who experience crashes one way or another - https://www.mediafire.com/download/ti9rrt51co3ukjl/OpenXcom-debug20140623.zip

3
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 23, 2014, 09:15:55 am »
Monday's debug build - https://www.mediafire.com/download/ti9rrt51co3ukjl/OpenXcom-debug20140623.zip

And let's move to the new topic I created specifically to deal with Mac issues - https://openxcom.org/forum/index.php?topic=2382.0

5
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 19, 2014, 10:21:26 pm »
Here goes today's test build - https://www.mediafire.com/download/aceg26b2k25tbs6/OpenXcom-debug20140619.zip

On the changes: SupSuper suggested a small fix to the code that should enable proper YAML behavior, let's see if this helps. Also, additional debug symbols added, so don't freak out if the game is slower than usual.

6
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 19, 2014, 10:15:03 am »
Mac OS X 10.9.3 (13D65)
old OpenXcom removed, no old libs...

byebye
Does anything else work? Changing options, starting new game on Geoscape, going into battle from there etc.?

7
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 19, 2014, 08:09:01 am »
Everyone who experience issues - would you please provide an OSX version number you use? Remember, that this build requires version 10.7+.
Also, make sure you delete ~/Library/Application Support/OpenXcom before trying new build.
And most importantly - try only vanilla Xcom data, don't put any mods there, because they might bring their own incompatibility issues.
Oh, and one more thing - make sure you don't have any YAML libraries (especially those of previous versions) installed somewhere in the system. 'brew uninstall' or Macports uninstall or whatever any instances of those to have a clean experiment.

8
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 18, 2014, 10:44:41 pm »
Rescue party - assemble!
New build ready for testing :) - https://www.mediafire.com/download/2oszt5a94azlx02/OpenXcom-20140618-2.zip

9
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 18, 2014, 05:09:43 pm »
OpenXcom-20140618-1

Version:         1.0 (git20140527)
Sorry to ask, but are you sure you tried the latest build? I've changed the version to ease the tracking and it doesn't match with what you report. Yet again, I might have missed something in a hurry.

11
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 17, 2014, 09:57:08 pm »
Here go two latest builds, each using a little bit different set of tricks. Please, test both of them in sequence and tell me which one works and which doesn't.
https://www.mediafire.com/download/pfvw1kdczguz4lg/OpenXcom-20140617-2.zip
https://www.mediafire.com/download/4rpgg8lh9an5pll/OpenXcom-20140617-3.zip

12
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 17, 2014, 11:39:09 am »
Those who experience the 'yaml' bug fear not! Another test build is coming later today (June 17) - where this issue will most probably be fixed. Keep your fingers crossed, and thank you all for all the feedback - it really helps.

13
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 17, 2014, 07:59:37 am »
There doesn't seem to be anything in that folder... 
I deleted it anyway, redownloaded and  resupplied data - still same result

yaml-cpp: error at line 0, column 0: bad file
Where did you put your 'data' resources? Was it in the ~/Library? Try to pack them inside the app bundle itself (right click the application > Show Package Contents > Contents > Resources > data) and delete anything in other locations.
And in any case - try also verifying and repairing disk permissions (run Disk Util, select “Verify Disk” and after it completes select “Repair Disk Permissions”) - you wouldn't believe how many obscure runtime errors it may help resolve ;)

14
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 16, 2014, 09:54:02 pm »
Guess what - here goes another fixed port! If my assumption was correct - this one should work like a charm for everyone ;D
Get it here - https://www.mediafire.com/download/pr11dcbp1l01m2o/OpenXcom-20140616-2.zip

15
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 16, 2014, 09:16:34 am »
Is there anything we can download and just paste into the frameworks folder to get it to work?
No, not in this case, unfortunately.  :(

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