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Messages - Zar Nivop

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16
Please note that this IS a bug in OXC. OXCE has no trouble setting the screen to 1728x1000 (Fullscreen). Evidence in link.

https://www.dropbox.com/s/mykb3qgraoabhh1/bandicam%202019-07-07%2015-51-16-754.mp4?dl=0

17
I moved to OXCE, which don't have this feature anyways...

If you wish (I'm not sure it worth the trouble on your side) I can make the faulty OXC available - I already 7Zipped it.

I don't think it's windows-related, I saw a bug report (in bug tracker) with the very same problem on Linux.

18
I moved to OXCE. it works just fine.

Note that the problem I had with OXC is that it did not launch with "borderless" (nor with "windowed") else I wouldn't have any trouble. I really have no particular reason to go full-screen, where the error occurs.

The only thing I miss in OXCE is the predicted interception location, but it didn't work for me anyway...

I greatly appreciate the help I get here. You, precious community, are a gem. No sarcasm.

19
The only problem with this is that the game always start fullscreen. Can I somehow order it to start windowed? The options are set to "borderless" but the game starts fullscreen anyways.

20
The problem persist.

Did remove + deleted everything except save files (config file deleted too)

Installed the latest

And.... see for yourself:  https://www.dropbox.com/s/2zqci98hz7js283/bandicam%202019-07-06%2016-54-30-536.mp4?dl=0

21
I'll try remove - reinstall. Be back with results.

22
A: ScreenRec - https://www.dropbox.com/s/eqet91kwtukry9v/bandicam%202019-07-06%2015-57-33-754.mp4?dl=0

B file location - o:\Free XCom\OpenXcom\user\options.cfg

In the screenRec you can see both it ignores the setting in the CFG file, and that it reverts it to 640x400

23
Tested for how long it hovers. When the UFO changes its course the interceptor stops hovering and move to the current and correct intercetion point.

I found in the bug tracke similar issue, several years old

24
Version: nightly (the one that fixing the RTL text problem) 28/6/19

The interseptor stays at the 1st waypoint it aimed to get (predicted location). I didn't check for how long.

The interceptor status is still "intersepting UFO x"

I attach 3 savefiles

25
Help / Re: Changing TU percentage requirement
« on: July 06, 2019, 07:30:52 am »
Great!
Can the grenades priming %tu be changed too?

26
Troubleshooting / Re: Video settings are not saved
« on: July 05, 2019, 01:30:09 am »
I am at a complete loss. It revert to 640, nyt after several Alt-Enter gets back to 1728x1080. The file (read only) is unchanged with 1728 etc.

At least I don't have to edit the video options again. two or three Alt-Enter is a small price to pay. I;ll have to remember to remove the read-only when I'll want to change something.

If developers want to look deeper into it just say so, I'll 7zip the entire OpenXCom folder and share it through DropBox or Google Drive.


27
Troubleshooting / The plot thickens
« on: July 05, 2019, 01:18:48 am »
It wasnt read only. I edited it directly (displayHeight: 1080
  displayWidth: 1728)m saved and launched. Lo and behold - 640x480 again! I checked the file - yep, the setting in the file reverted to 640x480.

Yiu gave me an idea - I'll edit the file, save it, and then make it read only and launch the game. Be right back...

28
Troubleshooting / Video settings are not saved -= WORKAROUND FOUND=-
« on: July 05, 2019, 12:20:34 am »
I set the video to 1728x1000, 1/3 display Geoscape, x2 original for battlescape. Everything's peachy. But all these settings are reverted to defaults (640x480) when I quit and re-enter. Suggestions?

29
Troubleshooting / Re: "Tracking lost" on landing sites -=RESOVED=-
« on: July 05, 2019, 12:17:26 am »
OK, you right, me wrong. If I let the avenger patrol long enough it finds the landing site.

30
Help / Changing TU percentage requirement
« on: July 05, 2019, 12:11:48 am »
I want to alter the percentage of total TUs for specific items/actions. Searched the RUL files, didn't find something that seemed to be it, Help will be appreciated.

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