aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zar Nivop

Pages: [1] 2 3
1
Help / Making alien detection manifest even as a silouette
« on: March 23, 2024, 08:46:40 pm »
I refer to the times my unit identify an enemy unit, but it's in the black FOW zone. From my pov, this is a bug. If My unit sees alien, so should I.

Is there any manipulation to the graphics that can fix that?

2
The X-Com Files / Re: Nude agents
« on: March 23, 2024, 08:07:37 pm »
It's an engine change/bugfix that was requested by you (in December).

STR_NONE_UC is not a valid armor in XcomFiles (protected by STR_TROLLIUM), so you can't (incorrectly) select it anymore. (Not even using the global default value of the right-click.)

I am new to modding. How do you do that?

3
Help / Re: Is it possible to change rifles damage?
« on: March 18, 2024, 02:56:04 am »
Nope, it is Martha forever, evidence of your fine help here.

https://img-comment-fun.9cache.com/media/a77QA92/aYDAAWgM_700wv_0.mp4

4
Help / Re: Is it possible to change rifles damage?
« on: March 17, 2024, 04:25:19 pm »
EDIT: try out this mod I attached and let us know what happens
MARTHA

5
Help / Re: Is it possible to change rifles damage?
« on: March 17, 2024, 04:21:16 pm »
EDIT: try out this mod I attached and let us know what happens (I recommend putting all your small changes into a small modular mod like this so you have them in one place and can adjust or undo them easily; it requires no more learning than editing the rulesets directly)

The mod works. My edits to items.rul, however, did not. Will report after some tests

6
Help / Re: Is it possible to change rifles damage?
« on: March 17, 2024, 04:19:36 pm »

7
Help / Re: Is it possible to change rifles damage?
« on: March 17, 2024, 03:34:13 pm »
Did you edit while the game was running? - No
Are you using any mods? Somne that come with openxcom.exe
Did you actually save the .rul document? Yes
Did you run the OXC(E) exe from the folder you edited, not a different one?
Not the same folder. The .RUL files are in ...\openxcom\standard\xcom1 while openxcom.exe is in ..\openxcom
Did you use a good editor like Notepad++ that won't do weird stuff to the document? Notepad++ only

EDIT: try out this mod I attached and let us know what happens (I recommend putting all your small changes into a small modular mod like this so you have them in one place and can adjust or undo them easily; it requires no more learning than editing the rulesets directly)

8
Help / Re: Is it possible to change rifles damage?
« on: March 17, 2024, 09:39:54 am »
Thanks!  ;D

My joy was premature. The changes in the .RUL file do not reflect in the game - I went as far as giving the humble laser rifle 200 damage, but it seems it stays on 60. Any tips?

9
Help / Re: Is it possible to change rifles damage?
« on: March 16, 2024, 05:59:18 am »
You'll find that inside the items.rul file, in the case of the starting xcom rifle you just need to look for STR_RIFLE, but if you're looking to change the damage you'll have to check its ammo under STR_RIFLE_CLIP.

Thanks!  ;D

10
Help / Is it possible to change rifles damage?
« on: March 14, 2024, 11:04:03 pm »
I poked around in the .RUL files and didn't find any mention of rifles.

11
Help / Re: Keeping Geoscape music going when intercepting
« on: March 07, 2024, 03:29:41 pm »
A. thanks. B. Ouch.

12
Help / Keeping Geoscape music going when intercepting
« on: March 06, 2024, 06:03:33 pm »
Any idea how can I cancel the breaking of the Geoscape background track playing, and keep playing it without the interception track?

13
Suggestions / Re: Silensing the game when it's not in focus
« on: March 06, 2024, 06:00:22 pm »
Don't know if this is new or not, but it has that option in the latest versions of oxc and oxce.
under the audio tab is: background mute.

^
|| That.

14
Suggestions / Silensing the game when it's not in focus
« on: July 10, 2019, 12:38:14 pm »
Most games sound is on mute when you Alt-Tab to another application, but OXC does not. It's a good idea to follow the standard practice.

15
Help / Speed up rearming time? [RESOLVED]
« on: July 10, 2019, 12:34:49 pm »
I think I've seen this one, but can't find it now. Is it possible to shorten the ridiculously long interval it takes a craft to finish rearming?

Pages: [1] 2 3