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Messages - Yataka Shimaoka

Pages: 1 ... 8 9 [10] 11 12 ... 19
136
OXCE Support / Re: Closer look at an enemy
« on: November 26, 2017, 05:52:44 am »
Yes, that's an extended feature, clicking the mouse wheel over the enemy will show its weapon, rank, and inventory

137
Fan-Stuff / Re: QUESTION: Sectopod laser or Plasma?
« on: November 25, 2017, 07:32:58 pm »
Try scavenging his megamod, its in there

138
XPiratez / Re: Installing on Android?
« on: November 25, 2017, 08:19:05 am »
Install the app first, then launch it. It will cause an error, don't worry about it, after that, go to your file manager, and look for the openxcom folder, open it, you'll see the UFO and TFTD folder, place your original 'UFO' files inside the UFO folder. There should also mod folder, place your desired mod to play with, and launch the game. You know what you should do after that

139
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: November 24, 2017, 05:44:36 pm »
Hmm, might be related to the new fix...

140
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: November 24, 2017, 05:10:41 pm »
Try deleting the openxcom installation, then reinstall, it might be a problem at your installation

141
Released Mods / Re: [TFTD] Aqua Weapons Starter Pak
« on: November 24, 2017, 05:09:26 pm »
How many times have this happened for years? The mod site is not 'stable' yet, so uploading mods on it is useless unless it gets updated

142
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: November 24, 2017, 10:54:12 am »
Are you using the nightly or the milestone?

143
Offtopic / Re: How come nobody likes my artwork?
« on: November 23, 2017, 07:25:55 pm »
Your arts ain't garbage, but just true to original. Let's face it, mostly players nowadays are young bloods, and they are looking for arts that fits their generation, for me, I liked your art, many Xcom veterans will want these retro designs.

And also, keep it up! Seeing "Xcom style arts" makes me happy than the new tunes and gigs of the world

144
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: November 23, 2017, 04:59:05 pm »
Its hard to finish, I think I'm still in midgame for months now

145
Resources / Re: Neoworm Sprites dump
« on: November 23, 2017, 02:06:28 pm »
I also agree with the skyranger redesigned

146
Resources / Re: [Resource] Sectoid as soldier pck
« on: November 18, 2017, 04:08:07 pm »
Yay, sectoid troops defending earth

147
40k / Re: 40k
« on: November 17, 2017, 07:16:04 pm »
Now that's good, glad this mod is now deforming from "ultra smurfs of Maccarge", and then reforming into " X-Com: Deathwatch

148
Playthroughs / Re: Let's play TFTD Ironman with a french guy
« on: November 17, 2017, 03:09:16 am »
Wow! I'm a gunner? Nice! Give me the rapid firing weapons ASAP!! But for reaction training, its best to have a lobster walking around with no guns, with everyone using dart pistol, or maybe gauss one, since it makes no difference to the tough shell of the lobied

149
Help / Re: Trying to create a new manufacture project.
« on: November 16, 2017, 10:14:37 am »
Mind uploading your rulesets? It'll help us debug it too

150
Help / Re: Location of Xcom1Ruleset.rul?
« on: November 15, 2017, 01:50:58 pm »
The ruleset reference you've read is for the milestone, look for the nightlies

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