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Help / Re: XCOM Aspect Ration and Gamma
« on: August 10, 2021, 09:59:34 pm »
This is with dosbox 4:3 (4k too)
OpenXcom 4k Letterboxed (and nonSquarePixelRatio: true - but this is not working)
And lastly from an crt, real 4:3
There one can see how streched everthing is, ui, graphics etc.
Besides that, the globe was never round in the original on classic monitors.
Like NashGold has written, too. "In fact, characters now have proper proportions."
OpenXcom is an asolutly beautiful Projekt, one of my all time fav games.
I hope 4:3 like in dosbox can be added in the future.
It seems to me that the reason as to why they appear different is due to the mission's light level. The one on dosbox seems to be running on a semi- night mission compared to the OXC screenshots