Hi..
Just checked out the original game again after I found it on Steam, and I found this awesome project. Way to go. I really like some of the quality of life improvements, like for instance being able to see radar coverage when putting down a base, or see how many movement points I'll have left if I let the game pick where to go over to some square. I see you've been conservative in what is enabled by default and have gone for being close to the original by default which is great.
I'm used to managing the AI on superhuman, but the AI here seems to make it considerably harder, at least initially. Doesn't help that I've been forced into night missions. Seems to be higher probability of aliens being close to Skyranger and facing it (last one on purpose I read), and while aliens seem to wonder around aimlessly by themselves doing whatever they might be doing in the original game, in openxcom they seem to be more likely to have a friend close, and actively attack X-Com soldiers. I'm hoping I will like this change, just have to find how to cope with early missions first
But I know quite a bit about the original game, and there's quite a lot of resources on the original game in ufopedia for instance, so I found the wiki page on differences with the original game a bit lacking. Could it be possible to flesh this out a little?
For instance, I've noticed that I've yet to start a research progress where I get known progress from the start, which was 1/6th chance in original game. Why? Is it just hidden at the start to avoid people reloading to retry? Or have limits for known progress changed, or has random part of research time been changed, so you never get down below 67% of initial value?
It's nice that you have removed the 80 item limit, but it doesn't really sound like a bug that the Skyranger has finite storage for gear. Certainly worth mentioning on its own, and possibly also being able to still have the limit. When the content counts against base storage, you get less storage than you had in the original game. Is there any limit at all for what you can bring in the Skyranger now? Item count limit? Item weight limit? A bit strange that items in your Skyranger is removing space from the general stores, though I guess it's a practical workaround to a too restrictive 80 item limit.
Research rollover. It sounds like a bug that you get to use all the scientists for a new project, especially as it happens only if you choose a new project that is later in the order. But maybe you should get to reuse the extra resource capacity you didn't need? In the original game, you wasted half the scientists on average but if you chose new project on random you'd have a 50% chance of being able to use all of them a second time, so if you didn't try to take advantage of it in particular, the end effect would be that you would reclaim about the same amount that you had overflowing. I'm guessing that you don't get rollover of either required or extra research hours used in openxcom. Might be closer to the original game to let overflow research roll over, but to any new project you assign them to. Does anything overflow in openxcom? Not a big deal, but as it is debatable what is a bug and what is a feature, and there might not be one single obviously correct way of getting around it, it would be nice with some more info.
Also I didn't find a list of known issues with openxcom, but it has been dead stable for the testing I've done so far, so I'm hoping that means there's none
Anyhow.. My comments are just nitpicking.. Thanks for the great effort of this project