OpenXcom Forum

Modding => Help => Topic started by: The Martian on December 13, 2017, 03:58:51 pm

Title: Can manufacturing projects produce soldiers?
Post by: The Martian on December 13, 2017, 03:58:51 pm
I've seen some mods that allow you to hire different types of soldiers from the purchasing menu.

Is it possible for a manufacturing project to produce a soldier instead of an item, HWP or craft?
Title: Re: Can manufacturing projects produce soldiers?
Post by: Solarius Scorch on December 13, 2017, 04:43:04 pm
Yes, but only in OXCE+. (Unless something has changed in vanilla.)
Title: Re: Can manufacturing projects produce soldiers?
Post by: The Martian on December 13, 2017, 08:26:03 pm
Thank you for the information. (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)

In that case I'll adapt the project into some kind of HWP for now.  -_^

I'm going to explore the limits of what I can do in standard OpenXcom before giving OXCE+ a try, the advanced functionality I keep reading about it having is very intriguing though.
Title: Re: Can manufacturing projects produce soldiers?
Post by: The Reaver of Darkness on December 14, 2017, 06:27:03 am
If you do dive into OXCE, check out Drages' S.A.R. mod for inspiration. That one dances on the border between soldiers and HWPs.
Title: Re: Can manufacturing projects produce soldiers?
Post by: Solarius Scorch on December 14, 2017, 10:59:23 am
If you do dive into OXCE, check out Drages' S.A.R. mod for inspiration. That one dances on the border between soldiers and HWPs.

Also Ohartenstein's mod in the X-Com Files section.
Title: Re: Can manufacturing projects produce soldiers?
Post by: tkzv on December 22, 2017, 03:06:07 am
I've seen some mods that allow you to hire different types of soldiers from the purchasing menu.

Is it possible for a manufacturing project to produce a soldier instead of an item, HWP or craft?
I've seen it in Piratez mod, which uses OXCE+. Prisoner (rescued Uber) + some items + workshop man-hours = one more soldier. Haven't tried it, though.