OpenXcom Forum
Modding => Released Mods => Hardmode Expansion => Topic started by: hellrazor on April 25, 2015, 08:26:44 pm
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Advanced Medikit Mod
Download: mod.io (https://mod.io/g/openxcom/m/advanced-medikit)
This file is also attached towards this post.
#Advanced Medikit Mod by hellrazor
#sprites from cvilian and chaosshade
This mod adds 3 Medikits for ayour soldiers to use.
The frist one features sprites from Civilian and is avaible from the start.
It only has 3 uses, costs 15 TU to use and only heals 1 HP per fatal wound.
The other 2 Medikits depend on corpse Research, have more uses and give more
HP per fatal wound healed.
Requiered: openxcom_git_master_2015_05_07_1605
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What's it do over the regular one?
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What's it do over the regular one?
Well you have 3 Medikit's all over in this mod.
The first one is avaible from the start, but is heavier, has only 3 uses, gives only 1 HP per fatal wound and costs more TU to use.
The second one has the stats of the original medikit, but with a recolored sprite and only 6 uses.
The last one does double healing per fatal wound compared to the original one, takes less TU to use and has more uses.
You need to research snakeman and chryssalid corpses first to the normal medikit and then Muton and their terrorunit corpses to get the advanced one.
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Since Warboy broke all Mods, i fixed mine ;)
New Version compatible with newest nightly here (https://openxcom.org/forum/index.php/topic,3593.msg43561.html#msg43561)
Modportal link (https://mod.io/g/openxcom/m/advanced-medikit)
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Actually the sprites are not from me :o
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Actually the sprites are not from me :o
Uhh, ok.
Do you know the original maker of them?
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Is this integrated into Hardmode expansion?
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Is this integrated into Hardmode expansion?
Yes. Every Submod listed here. Submods are birthed from the big Mod.
They are basically small standalone mods for people who are hesitant to use a big mod back or just want something specific for their vanilla play.