OpenXcom Forum
Modding => Work In Progress => Topic started by: kikimoristan on February 10, 2015, 02:56:18 pm
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I wanna make a new damagetype which is Sonic.
Now I know 0 NONE damagetype is never used in the game . Will weapons will work with NONE damage type ?. It shows as Unknown damage in UFOPAEDIA but I found if i change STR_UNKNOWN: "Sonic" will show as Sonic. Is STR_UNKNOWN used anywhere else?
Also I noticed I can make damageType any number for example damageType: 20 and will work but would it work? I cannot set individual armor defense for against this type of damage but that's okay I don't care about Sonic protection as there should be none.
Another option I have is change Acid to 0 NONE adjust all armors in the game and replace Acid with Sonic. This is because there are no Acid weapons in the game (save for 1 mod that uses acid). Would this work?
Any thoughts or suggestions?
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<snip> This is because there are no Acid weapons in the game (save for 1 mod that uses acid).
Ermm.. .Celatid spit isn't acid?
Edit:
- type: CELATID_WEAPON
<snip>
damageType: 8
Which is acid
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Me thinks you are doing this backwards.
1. You want to create a weapon that does no damage? Or
2. Do you want to introduce a new damage type "Sonic"?
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Hey guys sorry I think I didn't explain myself right.
Ermm.. .Celatid spit isn't acid?
Edit:
- type: CELATID_WEAPON
<snip>
damageType: 8
Which is acid
Haha Yes . I meant there are no acid damage weapons in the game that Xcom can use. But acid is deadly to everyone 160% damage mostly to all troops so I have to change a lot of armors to damage type 0. Is easier if i make my weapon damage type 0.
BlackLibrary #2 is what I want: created another weapon damage type called "Sonic " damage
For that I can either move all Acid to 0 NONE and use Acid as Sonic
Or I can use 0 NONE for Sonic but will be displayed as Unkown in UFOPAEDIA . Damage type NONE works.