OpenXcom Forum
Modding => Work In Progress => Topic started by: endersblade on November 13, 2014, 11:35:54 pm
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I followed the info found here https://www.ufopaedia.org/index.php?title=Rulesets_(OpenXcom) (https://www.ufopaedia.org/index.php?title=Rulesets_(OpenXcom)) about removing fields, maps, lines, etc. So I'm trying to make Auto Cannons only have an autofire mode. So in my mod, I did this:
accuracyAuto: 65
accuracySnap: ""
accuracyAimed: ""
tuAuto: 35
tuSnap: ""
tuAimed: ""
The same goes for removing ammo from the Craft Fusion Cannon. I tried doing clip: "", and it still requires ammo in game. Apparently I'm not doing this right lol.
Game loads up fine, but the AC still has both snap and aimed modes. I'm running the Final Mod Pack as well, but my mod is at the bottom of the list; I assumed this would mean that mine would override all previous mods?
Edit: Ok, I just zeroed out the AC properties, now it only has autofire mode. :-) Still can't figure out what to do for the craft ammo though!
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Still can't figure out what to do for the craft ammo though!
thiscraftWeapons:
- type: STR_STINGRAY
clip: ""
works fine with the stingray
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Huh. Maybe it's just not working on the game I'm loading, I'll have to test it on a fresh one.
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i would suggest unequipping the weapon you change in all crafts , save, activate the mod, load , test
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i would suggest unequipping the weapon you change in all crafts , save, activate the mod, load , test
Yup, that did it, thanks :-)