I followed the info found here
https://www.ufopaedia.org/index.php?title=Rulesets_(OpenXcom) about removing fields, maps, lines, etc. So I'm trying to make Auto Cannons only have an autofire mode. So in my mod, I did this:
accuracyAuto: 65
accuracySnap: ""
accuracyAimed: ""
tuAuto: 35
tuSnap: ""
tuAimed: ""
The same goes for removing ammo from the Craft Fusion Cannon. I tried doing clip: "", and it still requires ammo in game. Apparently I'm not doing this right lol.
Game loads up fine, but the AC still has both snap and aimed modes. I'm running the Final Mod Pack as well, but my mod is at the bottom of the list; I assumed this would mean that mine would override all previous mods?
Edit: Ok, I just zeroed out the AC properties, now it only has autofire mode. :-) Still can't figure out what to do for the craft ammo though!