OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Unknown Hero on June 28, 2014, 08:18:23 pm

Title: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Unknown Hero on June 28, 2014, 08:18:23 pm
Add options to the game:

Civilians can pick up weapons.
Civilians Pick Up Weapons --> "YES" - "NO"

Civilians actively fire on Aliens troops.
If Armed, Civilians Actively Fight Against Aliens --> "YES" - "NO"
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Solarius Scorch on June 28, 2014, 08:21:25 pm
Add options to the game:

Civilians can pick up weapons.
Civilians Pick Up Weapons --> "YES" - "NO"

Civilians actively fire on Aliens troops.
If Armed, Civilians Actively Fight Against Aliens --> "YES" - "NO"

That would require a new AI, but also new sprites for Civilians (they're using less frames now, since they don't need combat animations).
But that would help a lot. Plus, we could have more variability in terrain - military base defence, anyone?
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: SenniTrebor on June 28, 2014, 08:32:29 pm
Or one could add police, the random off duty soldier, nurses that do first aid, doctors that could stabilze (save) dead people. where would it stop. Sounds a lot of work. I'd try this if I had the skill.
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: luke83 on June 29, 2014, 01:44:45 am
That would require a new AI, but also new sprites for Civilians (they're using less frames now, since they don't need combat animations).
But that would help a lot. Plus, we could have more variability in terrain - military base defense, anyone?
Armed Civilian sprites are already done...use same rulesets as Xcom. https://openxcommods.weebly.com/downloads12.html

There is also a few other types of civilians within those file.
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Falko on June 29, 2014, 02:17:57 am
so who makes the AI ? :)
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: yrizoud on June 29, 2014, 04:30:51 pm
There are several cases where you'll hate armed civilians :
- suicidally rushes with a pistol against mutons
- accidentally shoots your own soldiers
- somehow manages to kill a cyberdisc, causing an explosion that kills your soldiers and other civilians
In all these cases, the bad AI reduces the player's score, and the player can't do anything about it.
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Falko on June 29, 2014, 04:46:15 pm
In all these cases, the bad AI reduces the player's score, and the player can't do anything about it.
Kill the civilian before the alien do it :)
new mission: terror mission in the mental institution-map
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Solarius Scorch on June 29, 2014, 05:01:11 pm
- suicidally rushes with a pistol against mutons

So what's new?
At least now they'll have a small chance of actually doing something, instead of just dying in vain.

- accidentally shoots your own soldiers
- somehow manages to kill a cyberdisc, causing an explosion that kills your soldiers and other civilians

Yes, and I'd love it! XD
And I honestly doubt that some guy with a TT will kill a Snakeman, much less a Cyberdisc.

In all these cases, the bad AI reduces the player's score, and the player can't do anything about it.

As I said, this isn't really any worse than the current setup, where civilians have no AI at all (well, not technically, but you know what I mean), and do not seem to react to the battlefield in any way. They do not run, hide nor attack. At least they'd be somewhat proactive if they had weapons.

Of course, all this is about civilians that actually are armed (soldiers, police officers, crazy farmers). The rest will probably stay as inept as they are now. :)
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Unknown Hero on June 29, 2014, 07:28:22 pm
Happy, like a noob, to kill his first Zombie with a Plasma Pistol...  :D
...and be zombified next turn by the Chryssalid.  :o

Lot of fun...  ;D


Alien AI improvement:

Be mind controlled by an alien, rob the Blaster Launcher stored in the Skyranger, be panicked next turn by the same alien, and kill half the XCom team...   ...priceless...  ::) ;D


Civilian with weapon make reaction fire: https://openxcom.org/bugs/openxcom/issues/722 (https://openxcom.org/bugs/openxcom/issues/722)
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Aldorn on June 29, 2014, 08:03:23 pm
I am not really persuaded this will bring a lot to the battle strategy, however I will follow this thread...
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Unknown Hero on June 29, 2014, 08:28:00 pm
Mind control a Civilian, give him a weapon...

...and let him harass aliens.
...and let him make diversion.
...and let him do some "cheap quality" scouting.
...and let him spot aliens and fire at them.

...and let aliens have some fun by mind controlling him and fire at your soldiers in the back.
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Hobbes on June 29, 2014, 09:02:24 pm
so who makes the AI ? :)

IIRC I think that if they end up their turn with enough TUs they'll reaction fire at any aliens.

One possible development of this idea is that with civs having weapons and their own AI it might be possible to add additional factions for the game, either being human or aliens.
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Aldorn on June 29, 2014, 09:02:49 pm
Mind control a Civilian, give him a weapon...

...and let him harass aliens.
...and let him make diversion.
...and let him do some "cheap quality" scouting.
...and let him spot aliens and fire at them.

...and let aliens have some fun by mind controlling him and fire at your soldiers in the back.
I will follow this thread  8)
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: Chiko on June 29, 2014, 09:07:38 pm
It would be cool if there were one 2 two police officers around a terror site. Or arrive to an UFO crashing site and find the local military sent soldiers to investigate and stuff like this.

Different factions like in Xcom Apoc would be awesome too.
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: niculinux on July 07, 2014, 01:29:03 pm
looks a cool feature, especially the police thing! A "mandatory drawback" the may only take and fire basic human weapons (pistol, assoult rifle, but not heavy and auto cannon) :P
Title: Re: [SUGGESTION-UNCUT][#033] Civilians game options
Post by: DMB on July 07, 2014, 06:33:25 pm
I've always thought Xcom would be so much more immersive if civilians acted more like humans.

Which is to say- run away from combat, hide and fight back when cornered.
Nothing is more frustrating than seeing four civies safe in a building you've secured only for them to all funnel out the door and run to a waiting Cyberdisk.
One of the few things I think the new XCom handled well was that you could actually rescue civies (though I wish it'd hadn't been an instant save and instead simply let them run away on their own turns as they make their way back to safety)

I'm not sure how editable OpenXcom makes the AI, but I think it would be nice if civies could be made to run towards the Skyranger or try to avoid aliens in terror missions and even fight back with pistols and knives and shotguns.

And I've always wanted the world militaries to actually do something. It feels like you're alone in defending the Earth. They never respond to terror missions, downed UFOs, aerial UFOs, or scout out UFOs and bases and relay the information to you. Even if an Alien Base is auto discovered the game tells you Xcom Agents discovered the location and not any of the world governments.

As I can't really code myself I'm not going to make any demands of course. But if someone who can code feels like it's a worthy endeavor that could actually be accomplished in some shape or form I feel it could add a lot of extra little depth to the game and I'd sure be thankful.