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Author Topic: [SUGGESTION-UNCUT][#033] Civilians game options  (Read 8643 times)

Offline Unknown Hero

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[SUGGESTION-UNCUT][#033] Civilians game options
« on: June 28, 2014, 08:18:23 pm »
Add options to the game:

Civilians can pick up weapons.
Civilians Pick Up Weapons --> "YES" - "NO"

Civilians actively fire on Aliens troops.
If Armed, Civilians Actively Fight Against Aliens --> "YES" - "NO"

Online Solarius Scorch

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #1 on: June 28, 2014, 08:21:25 pm »
Add options to the game:

Civilians can pick up weapons.
Civilians Pick Up Weapons --> "YES" - "NO"

Civilians actively fire on Aliens troops.
If Armed, Civilians Actively Fight Against Aliens --> "YES" - "NO"

That would require a new AI, but also new sprites for Civilians (they're using less frames now, since they don't need combat animations).
But that would help a lot. Plus, we could have more variability in terrain - military base defence, anyone?

Offline SenniTrebor

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #2 on: June 28, 2014, 08:32:29 pm »
Or one could add police, the random off duty soldier, nurses that do first aid, doctors that could stabilze (save) dead people. where would it stop. Sounds a lot of work. I'd try this if I had the skill.

Offline luke83

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #3 on: June 29, 2014, 01:44:45 am »
That would require a new AI, but also new sprites for Civilians (they're using less frames now, since they don't need combat animations).
But that would help a lot. Plus, we could have more variability in terrain - military base defense, anyone?
Armed Civilian sprites are already done...use same rulesets as Xcom. https://openxcommods.weebly.com/downloads12.html

There is also a few other types of civilians within those file.
« Last Edit: June 29, 2014, 01:46:30 am by luke83 »

Offline Falko

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #4 on: June 29, 2014, 02:17:57 am »
so who makes the AI ? :)

Offline yrizoud

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #5 on: June 29, 2014, 04:30:51 pm »
There are several cases where you'll hate armed civilians :
- suicidally rushes with a pistol against mutons
- accidentally shoots your own soldiers
- somehow manages to kill a cyberdisc, causing an explosion that kills your soldiers and other civilians
In all these cases, the bad AI reduces the player's score, and the player can't do anything about it.

Offline Falko

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #6 on: June 29, 2014, 04:46:15 pm »
In all these cases, the bad AI reduces the player's score, and the player can't do anything about it.
Kill the civilian before the alien do it :)
new mission: terror mission in the mental institution-map

Online Solarius Scorch

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #7 on: June 29, 2014, 05:01:11 pm »
- suicidally rushes with a pistol against mutons

So what's new?
At least now they'll have a small chance of actually doing something, instead of just dying in vain.

- accidentally shoots your own soldiers
- somehow manages to kill a cyberdisc, causing an explosion that kills your soldiers and other civilians

Yes, and I'd love it! XD
And I honestly doubt that some guy with a TT will kill a Snakeman, much less a Cyberdisc.

In all these cases, the bad AI reduces the player's score, and the player can't do anything about it.

As I said, this isn't really any worse than the current setup, where civilians have no AI at all (well, not technically, but you know what I mean), and do not seem to react to the battlefield in any way. They do not run, hide nor attack. At least they'd be somewhat proactive if they had weapons.

Of course, all this is about civilians that actually are armed (soldiers, police officers, crazy farmers). The rest will probably stay as inept as they are now. :)

Offline Unknown Hero

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #8 on: June 29, 2014, 07:28:22 pm »
Happy, like a noob, to kill his first Zombie with a Plasma Pistol...  :D
...and be zombified next turn by the Chryssalid.  :o

Lot of fun...  ;D


Alien AI improvement:

Be mind controlled by an alien, rob the Blaster Launcher stored in the Skyranger, be panicked next turn by the same alien, and kill half the XCom team...   ...priceless...  ::) ;D


Civilian with weapon make reaction fire: https://openxcom.org/bugs/openxcom/issues/722

Offline Aldorn

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #9 on: June 29, 2014, 08:03:23 pm »
I am not really persuaded this will bring a lot to the battle strategy, however I will follow this thread...

Offline Unknown Hero

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #10 on: June 29, 2014, 08:28:00 pm »
Mind control a Civilian, give him a weapon...

...and let him harass aliens.
...and let him make diversion.
...and let him do some "cheap quality" scouting.
...and let him spot aliens and fire at them.

...and let aliens have some fun by mind controlling him and fire at your soldiers in the back.

Offline Hobbes

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #11 on: June 29, 2014, 09:02:24 pm »
so who makes the AI ? :)

IIRC I think that if they end up their turn with enough TUs they'll reaction fire at any aliens.

One possible development of this idea is that with civs having weapons and their own AI it might be possible to add additional factions for the game, either being human or aliens.

Offline Aldorn

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #12 on: June 29, 2014, 09:02:49 pm »
Mind control a Civilian, give him a weapon...

...and let him harass aliens.
...and let him make diversion.
...and let him do some "cheap quality" scouting.
...and let him spot aliens and fire at them.

...and let aliens have some fun by mind controlling him and fire at your soldiers in the back.
I will follow this thread  8)

Offline Chiko

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #13 on: June 29, 2014, 09:07:38 pm »
It would be cool if there were one 2 two police officers around a terror site. Or arrive to an UFO crashing site and find the local military sent soldiers to investigate and stuff like this.

Different factions like in Xcom Apoc would be awesome too.

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #14 on: July 07, 2014, 01:29:03 pm »
looks a cool feature, especially the police thing! A "mandatory drawback" the may only take and fire basic human weapons (pistol, assoult rifle, but not heavy and auto cannon) :P