OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: mercy on August 25, 2013, 10:26:07 am
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SupSuper, Sun Aug 25 07:07:10 2013
Added soldier inventory screen to Geoscape (it's in Equip Craft > Equipment > Inventory). Enjoy.
WoooOOooHooOOO!!! Thank YOU!
So many features, OpenXCOM is the Best Featured XCOM game ever! Thanks to all programmers and MODders on the project.
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WoooOOooHooOOO!!! Thank YOU!
So many features, OpenXCOM is the Best Featured XCOM game ever! Thanks to all programmers and MODders on the project.
TTS is better because of multiplayer :P
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TTS is better because of multiplayer :P
Give it time my friend, people have requested that many times before, i am sure it will happen one day, its just not the number 1 priority 8)
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But yeah openXcom has some nice features now... ^^
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Good job I love you guys!
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SCANNING OPENXCOM BOARD..
GIT UPDATES found
Scanning..
WARBOY found
analyzing comments.
NEW AI ROUTINE FOUND!!!!
WWWWWOoooOOHohooOO!!!
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got it all in and modded up. Proceeding to instigate the
UI ai
thanks Guys.
am getting an undefined variable "x" in the latest screen-fix tho; not sure if that's just me.
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got it all in and modded up. Proceeding to instigate the UI ai
thanks Guys.
am getting an undefined variable "x" in the latest screen-fix tho; not sure if that's just me.
Should be fixed now.
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all good
:|_~
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OpenXCOM CORPSE BASKETBALL TOURNAMENT!!
All personnel must concentrate on this immediately!! :DDD
Carlos Failde, Wed Oct 2 19:28:30 2013
Set unit position when corpse thrown
so if a unit throws an unconscious comrade to a medic, the medic can do
her job and the player doesn't get a "there's no one there" message.
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that made my day :D
here's a quick one back..
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Warboy, Fri Oct 4 22:34:25 2013
fix some AI related things.
add a "finalAction" bool instead of artificially deselecting units
- allows ambush actions to be interrupted by spotting new units
- makes aliens MUCH more likely to shoot at close range
Now that's what I like to read!! More deadly, more dangerous more behaving like a savage, human-hating, hungry berserker alien!
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woohoo!!@
Twister 'mersenne' headed this way... !
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openxcom_git_master_2013_10_09_0945.zip (https://openxcom.org/git_builds/openxcom_git_master_2013_10_09_0945.zip) - built 2013-10-09 07:52Warboy, Wed Oct 9 09:44:01 2013
do some interesting things with psionics
- psi actions are "free" actions, like finding a fire point.
- psi actions supercede any other actions for that turn if they deem an
attack as "viable"
- psi actions are never carried out concurrently, they are always followed
by an action of some other type.
- prepare to be psi attacked a lot more.
WOW! Yeah, make aliens more tricky, sneaky bastards!! Thank You for the new AI, you did a SUPERB JOB!
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Noticed separate sound effects and music volume sliders in Options. Awesome! Thank YOU!!
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Warboy, Thu Jan 9 03:53:16 2014
some explosion tweakage
don't start any explosions at a frame above 0, instead, range the starting
frame between 0 and -4 (meaning a 4 frame delay) and layer the explosions
accordingly. distribution should be more or less equal between these frame
delays.
I like this a lot! Hopefully the game now will correctly drag the camera to each explosions and display them one after the other. Important to show the player the scale of destruction.