Author Topic: New Git Features!  (Read 10384 times)

Offline mercy

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New Git Features!
« on: August 25, 2013, 10:26:07 am »
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SupSuper, Sun Aug 25 07:07:10 2013
Added soldier inventory screen to Geoscape (it's in Equip Craft > Equipment > Inventory). Enjoy.

WoooOOooHooOOO!!! Thank YOU!

So many features, OpenXCOM is the Best Featured XCOM game ever! Thanks to all programmers and MODders on the project.
« Last Edit: August 25, 2013, 10:27:39 am by mercy »

Offline Danny

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Re: New Git Features!
« Reply #1 on: August 25, 2013, 01:55:29 pm »
WoooOOooHooOOO!!! Thank YOU!

So many features, OpenXCOM is the Best Featured XCOM game ever! Thanks to all programmers and MODders on the project.

TTS is better because of multiplayer :P

Offline luke83

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Re: New Git Features!
« Reply #2 on: August 25, 2013, 02:16:45 pm »
TTS is better because of multiplayer :P

Give it time my friend, people have requested that many times before, i am sure it will happen one day, its just not the number 1 priority 8)

Offline Danny

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Re: New Git Features!
« Reply #3 on: August 25, 2013, 08:14:26 pm »
But yeah openXcom has some nice features now... ^^

Offline Mr. Quiet

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Re: New Git Features!
« Reply #4 on: August 27, 2013, 08:43:32 am »
Good job I love you guys!

Offline mercy

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Re: New Git Features!
« Reply #5 on: September 29, 2013, 02:53:06 pm »
SCANNING  OPENXCOM BOARD..

GIT UPDATES found

Scanning..

WARBOY  found

analyzing comments.

NEW AI ROUTINE FOUND!!!!

WWWWWOoooOOHohooOO!!!

Offline kevL

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Re: New Git Features!
« Reply #6 on: September 30, 2013, 05:26:33 am »
got it all in and modded up. Proceeding to instigate the UI ai

thanks Guys.


am getting an undefined variable "x" in the latest screen-fix tho; not sure if that's just me.

Offline SupSuper

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Re: New Git Features!
« Reply #7 on: September 30, 2013, 05:28:51 am »
got it all in and modded up. Proceeding to instigate the UI ai

thanks Guys.


am getting an undefined variable "x" in the latest screen-fix tho; not sure if that's just me.
Should be fixed now.

Offline kevL

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Re: New Git Features!
« Reply #8 on: September 30, 2013, 07:32:12 am »
all good

:|_~

Offline mercy

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Re: New Git Features!
« Reply #9 on: October 03, 2013, 02:55:33 pm »
OpenXCOM CORPSE BASKETBALL TOURNAMENT!!

All personnel must concentrate on this immediately!! :DDD


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Carlos Failde, Wed Oct 2 19:28:30 2013
Set unit position when corpse thrown

so if a unit throws an unconscious comrade to a medic, the medic can do
her job and the player doesn't get a "there's no one there" message.

Offline kevL

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Re: New Git Features!
« Reply #10 on: October 03, 2013, 05:22:56 pm »
that made my day  :D

here's a quick one back..

Offline mercy

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Re: New Git Features!
« Reply #11 on: October 05, 2013, 11:50:38 am »
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Warboy, Fri Oct 4 22:34:25 2013
fix some AI related things.

add a "finalAction" bool instead of artificially deselecting units
- allows ambush actions to be interrupted by spotting new units
- makes aliens MUCH more likely to shoot at close range

Now that's what I like to read!! More deadly, more dangerous more behaving like a savage, human-hating, hungry berserker alien!

Offline kevL

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Re: New Git Features!
« Reply #12 on: October 09, 2013, 08:23:48 am »
woohoo!!@

Twister 'mersenne' headed this way... !

Offline mercy

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Re: New Git Features!
« Reply #13 on: October 09, 2013, 01:25:23 pm »
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openxcom_git_master_2013_10_09_0945.zip - built 2013-10-09 07:52Warboy, Wed Oct 9 09:44:01 2013
do some interesting things with psionics

- psi actions are "free" actions, like finding a fire point.
- psi actions supercede any other actions for that turn if they deem an
attack as "viable"
- psi actions are never carried out concurrently, they are always followed
by an action of some other type.
- prepare to be psi attacked a lot more.

WOW! Yeah, make aliens more tricky, sneaky bastards!! Thank You for the new AI, you did a SUPERB JOB!

Offline mercy

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Re: New Git Features!
« Reply #14 on: October 16, 2013, 09:41:40 am »
Noticed separate sound effects and music volume sliders in Options. Awesome! Thank YOU!!