- Crazy Hassan reinforced weapon boxes for supplying machine guns before the licence
- having a low psi unarmed unit to act as a psi attack decoy for enemies
- Fire cover, Dogs barking to stop advancing unit, possibly in the fire and reaction fire
and rushing crazy Hassan for lmgs is nice too,
Just used this one, stunning a civilian with KO grenade because he's surrounded by enemies that you couldn't kill on this round because monsters tend to ignore sleeping civiliansAfter having civilians go to my Skyranger item pile and pick up the rocket launcher and fire it towards my agents, I have been conditioned to always knock out every civilian if I can waste the turn to do so otherwise I need to leave someone back at the start to guard the items. I'm guessing they are coded to pick up the most damaging weapon as they ALWAYS go for the Rocket Launcher if I have one on the craft, they are the most dangerous part of terror missions as you only need one to sneak behind you to ruin your day
After having civilians go to my Skyranger item pile and pick up the rocket launcher and fire it towards my agents, I have been conditioned to always knock out every civilian if I can waste the turn to do so otherwise I need to leave someone back at the start to guard the items. I'm guessing they are coded to pick up the most damaging weapon as they ALWAYS go for the Rocket Launcher (...)
This is a fun thread.Ah thanks for clearing that up, I knew they somehow had to be coded for it due to how often it happened but didn't know there was an attraction attribute
Technically it's not the highest damage, the AI doesn't do any damage calculation for this. Instead they use the "attraction" attribute on items, and the Rocket Launcher, like many heavy weapons, happens to have this set very high (24).
Which Sectopods do people choose if any?Laser sectopods (to battle alien sectopods' vulnerability). Also, minigun tanks are probably the best early, not laser ones.
Laser sectopods (to battle alien sectopods' vulnerability). Also, minigun tanks are probably the best early, not laser ones.Miniguns are a weapon I never really tried due to their weight and prefering single shots, it is something I should try use next time as they are fun
Which Sectopods do people choose if any? I have reached the point of making some but am unsure which to pick. I think I'd want to go with laser due to quicker attacks over Plasma and not needing ammo like the Gauss / Mass Driver / Minigun, even though putting a minigun on a Sectopod is a fun way to insult the aliens
Ah thanks for clearing that up, I knew they somehow had to be coded for it due to how often it happened but didn't know there was an attraction attribute