A small submod that changes the stats of enemies and neutral units between 80-120% of their base value at the start of a ground battle. So now you can meet a sectoid who can fight well, or a muton who doesn't have enough strength to use a blaster launcher. Or even a ethereal who is bad at psi.
Requires:
- OpenXcom Extended (https://openxcom.org/forum/index.php/topic,5258.msg78462.html#msg78462) any version
OR Brutal-OXCE (https://openxcom.org/forum/index.php/topic,11663.0.html) any version.
- The X-Com Files (https://openxcom.org/forum/index.php/topic,4595.msg64118.html#msg64118) mod any version.
Compatibility:
- Compatible with any other submod.
Notes:
- You can activate this submod at any stage of your game.
- All of the above images are taken in developer mode to show the differences in the modified stats of the different sectoid soldiers.
- If you want to customize the enemy's stat range to your taste, open the ..\OpenXCom\user\mods\XComFiles_RandomEnemyStats\XCF_RandomEnemyStats.rul file with any text editor (Windows Notepad or Notepad++), find the set minPercent 80; and set maxPercent 120; strings and change the numbers 80 and 120 to your desired values (specify adequate values, otherwise the script will not work without notifying the player).
Languages:
- The submod does not contain strings visible to the player.
Download link:
- https://mod.io/g/openxcom/m/x-com-files-random-enemy-stats
Changelog:
1.0.0 (27.08.2024): - Initial release.
1.0.1 (27.08.2024): - Fixed randomization of current TU, health, energy, and sanity.