Does personal light affect visibility of soldiers at night? I.e. should I turn it off to make it more difficult for aliens to see my soldiers?yes
Anyone can elaborate on blastRadius and FixRadius?yes.
Does setting blastRadius to 0 means it is not an explosion and everything else is?
Is it same with FixRadius? Why it has different name? Is it direct override or have its own meaning?
If blast radius is set to fixed value, does it mean the blast power reduces outwards but it is just cut out at this radius so regardless of explosion power, unit won't be damaged outside of the radius?
And if it is auto calculated it is extended as far as explosion still has power at edges?
Does personal light affect visibility of soldiers at night? I.e. should I turn it off to make it more difficult for aliens to see my soldiers?
yes
Personal light carried by soldiers illuminates enemies up to 9 tiles away, but aliens can still see 20. Aliens always see the full 20 (and night missions can end in disaster!) Anything you do to improve lighting only affects you. Your flares do not make you more obvious to aliens, etc. - aliens can always see just fine.
Modification request regarding personal light and flare light.could you stop spreading misinformation? Where this article claim "same amount"?? Even if twas true for OG its not for OXC and even more for OXCE.
According to this https://www.ufopaedia.org/index.php/Night_Missions the light visible effect dims out away from center for pure cosmetic purposes. Internal mechanics, though, does not take shade of lights into account. Specifically, any light source illuminates a circle of certain radius with exactly same amount of light. Meaning that any alien/person within this circle is visible and outside is not. That is very confusing on battle scape. Difficult to understand if tile away from center is lit or not.
Would it be possible to rework this UI display to match lightning mechanics exactly? I.e. to show equal lighting within the circle and pitch dark outside? Or something of the sort just to be able to determine how far the light actually extends. Thank you in advance.
Did I understand correctly that OXCE lighting and visibility is absolutely realistic? I.e. unit staying closer to the flare is better lit and, thus, visible from farther distance?No, it is absolutely unrealistic. Unit is either lit (and visible like during daytime) or not. Exact light level is irrelevant. And you cannot tell by a glance if a unit is lit or not! This is considered as a feature, not a bug: https://openxcom.org/forum/index.php/topic,10898.msg150927.html (https://openxcom.org/forum/index.php/topic,10898.msg150927.html)
Sorry. Didn't meant to spread anything. Thank you for enlightening me!No, if you use stock settings then darkens (aka `15 - light`) values over 9 are consider night and use night vision range, if is less then use day vision range.
Did I understand correctly that OXCE lighting and visibility is absolutely realistic? I.e. unit staying closer to the flare is better lit and, thus, visible from farther distance? If so, is there some documentation on this mechanics? I am browsing ruleset but there is not many explanation there. Thank you.
could you stop spreading misinformation? Where this article claim "same amount"?? Even if twas true for OG its not for OXC and even more for OXCE.
Every light is real, and every value CAN affect visibility, using script each unit can have different threshold when change Day/Night visibility range (and currently you can change global threshold for this).
No, it is absolutely unrealistic. Unit is either lit (and visible like during daytime) or not. Exact light level is irrelevant. And you cannot tell by a glance if a unit is lit or not! This is considered as a feature, not a bug: https://openxcom.org/forum/index.php/topic,10898.msg150927.html (https://openxcom.org/forum/index.php/topic,10898.msg150927.html)
Aha. The light source degrades gradually outward but it is combined with ambient light so the resulting lit radius could increase with higher ambient light? Say with 0 ambient light flare illuminates 9 tiles and with 1 ambient light it illuminates 10 tiles? Did I get it right?"ambient light" is specific mechanic that create shadows and dark interiors of buildings during day, and it is constant from whole map unless it reach some objects when its propagate from top of map.
So ambient light is another source of light along with sources from other light sources.Near correct except:
The level of tile illumination is not the SUM of all light sources but the GREATEST light source effect.
This way flare illuminates exactly 9 tiles around regardless of how dark night is.
Did I finally get it right?