New OXCE v7.10 is up.2023-12-16QoL:- Allow manufacture queueing (no reserved space):
https://openxcom.org/forum/index.php/topic,11149.0.html- Popup window on alien base detection:
https://openxcom.org/forum/index.php/topic,11456.0.html- Filter avatars by gender:
https://openxcom.org/forum/index.php/topic,11341.0.htmlFeatures:-
Default visibility behavior updated, changes in behavior:
* Scripts can now override unit max visibility range
* Calculation of distance is now based on voxel trajectory length approximation
* Smoke effectiveness is now based on unit max visibility range (instead of global max)
* Fire affects heat vision
- More debug logging for mission scripts processing:
https://openxcom.org/forum/index.php/topic,11530.0.html- Improve noLOS penalty calculation a bit:
https://openxcom.org/forum/index.php/topic,11512.0.htmlModding:- Soldiers and vehicles as modifiable craft stats (by WarStalkeR):
https://github.com/MeridianOXC/OpenXcom/pull/126- Stat/armor growth per difficulty in abs. values:
https://openxcom.org/forum/index.php/topic,11462.0.html- Support of `personalLight` also for hostiles and neutrals:
https://openxcom.org/forum/index.php/topic,6586.msg159413.html#msg159413- Bottom-align for geoscape event descriptions:
https://openxcom.org/forum/index.php/topic,11375.0.html- Option to override item used for self destruct:
https://openxcom.org/forum/index.php/topic,11521.0.html-
Self-destruct can spawn items and units:
https://openxcom.org/forum/index.php/topic,11522.0.html- Added `maxDifficulty` in mission scripts
- added `spriteEnabled` flag to allow bigger facilities behaviour of drawing sprite over shape (by WarStalkeR):
https://github.com/MeridianOXC/OpenXcom/pull/127- Allow aliens to be recovered like civilians (using `civilianRecoveryType`)
Scripting:-
Visibility script enhancements:
https://openxcom.org/forum/index.php/topic,11637.0.htmlBugfixes:- Clear message when canceling a skill action:
https://openxcom.org/forum/index.php/topic,11510.0.html- Fix craft inventory containing incompatible items:
https://openxcom.org/forum/index.php/topic,11364.0.html-
Manual promotion fix:
https://openxcom.org/forum/index.php/topic,11517.0.html- Stop key scrolling on end turn:
https://openxcom.org/forum/index.php/topic,11483.0.html- Fix handling of disabled arrow buttons:
https://openxcom.org/forum/index.php/topic,11289.0.html- Make sure to always check the evac trigger:
https://openxcom.org/forum/index.php/topic,11547.0.html- Don't count surrendered as alive between stages:
https://openxcom.org/forum/index.php/topic,11572.0.html- Fixed integer overflow in manufacturing:
https://openxcom.org/forum/index.php/topic,11560.0.html- Do full checkup on craft manufacture:
https://openxcom.org/forum/index.php/topic,11584.0.html- Stop escorting transports after a mission:
https://openxcom.org/forum/index.php/topic,11601.0.html- Disable unintended airborne transfer side effects:
https://openxcom.org/forum/index.php/topic,11598.0.html- Ironman game is
NOT saved automatically when you press Alt+F4 in Windows:
https://openxcom.org/forum/index.php/topic,11404.0.html- Fix bug when you end turn with summoned unit
From OXC:- Alien Sub Construction needs item
- Fix bug with all units' voxels flipped relative Y axis (by jnarical):
https://github.com/OpenXcom/OpenXcom/pull/1423- Fix earth pole region error
- Updated Windows installer Steam detection
- Removed Data Patch from the Windows installer
Download: https://openxcom.org/forum/index.php/topic,5258.0.htmlAuto-update is available on Windows.
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