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OpenXcom Forks => OXCE Suggestions NEW => OpenXcom Extended (OXCE) => OXCE Suggestions Archive => Topic started by: howareyou32ny on June 09, 2023, 06:29:28 pm

Title: [Suggestion] SkyUI at Skyrim SE for our great OXCE
Post by: howareyou32ny on June 09, 2023, 06:29:28 pm
I love OXCE. She give me so much good painful memory lol. But the inventory system is a mess in RnD and other places (more messy with XPirates with her huge nice items).

I believe it will be a huge level jump for OXCE if our great creators here can make SkyUI at Skyrim SE for our great OXCE.

God bless you all. Love OXCE.
Title: Re: SkyUI at Skyrim SE for our great OXCE
Post by: Meridian on June 09, 2023, 06:35:09 pm
I don't know what "SkyUI at Skyrim SE" is.
Title: Re: SkyUI at Skyrim SE for our great OXCE
Post by: howareyou32ny on June 10, 2023, 05:17:11 am
I don't know what "SkyUI at Skyrim SE" is.

lol. my bad. Here are some pictures of what I mean. 

https://steamuserimages-a.akamaihd.net/ugc/634230140395163894/44217E5090D816C8D60013DC4669FA3140E5E0E2/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Title: Re: SkyUI at Skyrim SE for our great OXCE
Post by: Finnik on June 10, 2023, 02:33:11 pm
Some base scape states are so overfilled with UI items, for some FtA features I sometimes had to do a lot of effort to squeeze a new one into an existing state. The basic limitation for OXC UI is 320x200 resolution. Your post shows the general idea to show a lot more info in UI, but don't you think that OXC/OXCE devs already thought for years about improving current UI?
If you have good ideas - share some sketch, that would respect resolution limitation and minimal text size. For prototyping FTA's UI I use Draw.io, it is very handy, as I can set up pixel perfect prototype, that I can use in coding. Here are some examples - https://drive.google.com/file/d/12sZsX2CRzK7bA8kr8cZ5eTRbiuOkBZLW/view?usp=sharing
Using this, I code new UI like this one:
Title: Re: SkyUI at Skyrim SE for our great OXCE
Post by: howareyou32ny on June 10, 2023, 10:35:22 pm
Some base scape states are so overfilled with UI items, for some FtA features I sometimes had to do a lot of effort to squeeze a new one into an existing state. The basic limitation for OXC UI is 320x200 resolution. Your post shows the general idea to show a lot more info in UI, but don't you think that OXC/OXCE devs already thought for years about improving current UI?
If you have good ideas - share some sketch, that would respect resolution limitation and minimal text size. For prototyping FTA's UI I use Draw.io, it is very handy, as I can set up pixel perfect prototype, that I can use in coding. Here are some examples - https://drive.google.com/file/d/12sZsX2CRzK7bA8kr8cZ5eTRbiuOkBZLW/view?usp=sharing
Using this, I code new UI like this one:

Brother. your work is great. look very nice. Sorry that I do not know much about IT and "FTA's UI I use Draw.io". Wish I can help.