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Programming / Re: Holey supply ship
« on: June 01, 2015, 06:07:26 pm »
Well, I don't know what to tell you. hellrazor's modified map file is identical to the one in the universal patch.
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Employing something like the COLORMAP used in IDEngine1 for palette entries except with full RGB support for the different light levels of the respective palette entry* would likely be a good solution to this problem.X-COM already uses a similar palette method. That's the gradients you see in earlier posts.
* - the actual COLORMAP implementation uses palette entries that would visually look like a grayscale image with the pixel brightness indicating the palette entry number. This means we can't do anything we want since ultimately we're dictated by the palette. :^(
And I'm bringing this up because it seems like a way to do what you're looking for, while also providing a funky tool for modding.
Comunity edition mod? What that would be ?If my experience in other modding communities is any indication, a huge bundle of hundreds of different mods, many of them buggy or obsolete, with little consideration to how well they work together, often making the game even clunkier and less appealing than before
Having the nightly gives some people the false impression that they have something stableI don't really understand this. It says on the download page for the nightlies that they are prone to having the latest bugs. Plus this is true of any other programming project out there.
The other thing is: I have no idea where to get the info about what's new in a nightly and how to cope with it. Sometimes the XCom1Ruleset.rul changes and you can guess at what's needed, other times you can't. Is there a resource somewhere with informative content as to what was committed for those who can't read the OpenXCom code?Yeah, the changelog on the nightly download page describes changes, and so does the commit tracker on Github
So the idea was to make an additional button for this. I think it's not bad if PC version will have this UI button, tooQuite frankly, I think the Android version just needs a new UI entirely. The buttons are entirely too small for a finger on 4 or 5 inch screens. There's been a few mockups in the old Android port thread.