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Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 216440 times)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #990 on: November 07, 2020, 07:12:38 pm »
Some minor research.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #991 on: November 08, 2020, 08:44:15 pm »
Next mission. Moar zombies.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #992 on: November 08, 2020, 09:31:15 pm »
Turns 1 and 2. Seems to be a pretty small infestation. No funky clothed zombies were seen so far.
« Last Edit: November 08, 2020, 10:07:30 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #993 on: November 08, 2020, 11:04:07 pm »
Turns 3 and 4 only 3. Lets hope a flashbang (not flashlight) will slow him it down enough.
« Last Edit: November 09, 2020, 10:22:44 am by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #994 on: November 09, 2020, 10:43:09 am »
Turn 4 and 5. A sheep's story of salvation, betrayal and much more.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #995 on: November 09, 2020, 12:47:07 pm »
Turns 6 to eternity. Sheep have a high stun recovery I guess.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #996 on: November 09, 2020, 03:27:30 pm »
Outcome and next mission.

So saving a sheep gave us 4 points and 10 bravery from training. Unfortunately the owners died, so Mulder had to keep it in his room.

EDIT: I forgot to mention. Next up is some hot shotgun to Warewolf action. Probably. I can't get there before nightfall and I don't think that this mission stays particularly long. The Helicopta on the picture below is just returning to base, so about 3 hours to refuel it.
« Last Edit: November 10, 2020, 03:50:53 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #997 on: November 10, 2020, 09:23:12 pm »
Chapter 13. The age of the BlackOps stuff. Well some of it. BlackOps Sniper Rifle and maybe pistol too.

And we finish a bunch of gun acquisitions. But the wolves slip in the night.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #998 on: November 10, 2020, 09:28:29 pm »
And oh look they are already here. PSG-1 sold to some random terro ... I mean, friendly militias who totally fight for freedom and democracy and the right to grow large beards and bear arms in public.
« Last Edit: November 10, 2020, 09:30:32 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #999 on: November 11, 2020, 08:57:56 pm »
Next mission.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1000 on: November 11, 2020, 09:40:52 pm »
The team prepares. I was thinking about adding a dog, but, well, rookies kind of fill the same job in finding Assassins (although they are a bit of a one use only) and can also throw flares or shoot in the general direction of enemies. A scout drone will be best, but these are a bit of in short supply right now.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1001 on: November 11, 2020, 10:12:05 pm »
Turns 1 and two. Fun times with ninjas.
« Last Edit: November 11, 2020, 10:16:50 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1002 on: November 11, 2020, 10:54:12 pm »
Turns 3 and 4. Starting cults - Outpost pokemons (3 out of 4) collected. Mission successful!
« Last Edit: November 11, 2020, 11:09:19 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1003 on: November 11, 2020, 11:14:30 pm »
Outcome. Oh, we even got a positive.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1004 on: November 12, 2020, 10:42:13 am »
The team for a nice little safehouse. This should be fairly easy mission.