Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 212029 times)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #945 on: October 27, 2020, 12:11:19 pm »
And now lets recover some crops!

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #946 on: October 27, 2020, 12:50:48 pm »
Beat'em up done. Even used punches, but it seems the wooden clubs are more satisfying.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #947 on: October 27, 2020, 12:51:59 pm »
Outcome and next midnight research.
« Last Edit: October 27, 2020, 01:36:41 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #948 on: October 27, 2020, 02:48:05 pm »
The team for the next mission and some Kukris.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #949 on: October 27, 2020, 03:21:36 pm »
Ironmanish moment 22. As I said before do not enter buildings on turn 1. *sigh*

Turn 1. We will just happily camp near the Van and wait for them to walk their reaction allowance.
Also turn 2 is here.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #950 on: October 27, 2020, 03:45:39 pm »
Turn 3-5. Ironmanish moment 23. Things happened exactly as below, but then I did let the shooty boy shoot by mistake 5-6 turns later. At least I was able to reconstruct the epicness of the moment. ;)
« Last Edit: October 27, 2020, 04:29:08 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #951 on: October 27, 2020, 04:39:04 pm »
Turns till end.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #952 on: October 27, 2020, 05:56:11 pm »
We ran away with 25000 in cash. That doesn't even cover the rookie.

I should start researching the Black Ops stuff for the pistol. That will solve most of our problems here.

Also next mission will be some nice Zombies.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #953 on: November 01, 2020, 12:19:23 am »
Some research being done, and finally we can start production of stuff.
« Last Edit: November 01, 2020, 10:03:52 am by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #954 on: November 02, 2020, 11:06:41 am »
The team is on to some zombayos.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #955 on: November 02, 2020, 11:07:28 am »
Turn 1. Clearing the landing zone and ... um, hope for the best I guess.
« Last Edit: November 02, 2020, 11:09:24 am by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #956 on: November 02, 2020, 11:35:22 am »
Turn 2.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #957 on: November 02, 2020, 01:26:09 pm »
Turn 3. Sneaky Infector. This redshirt must have been just behind the building on the bottom and had just enough to come in and plant an egg. Thankfully he chose the Rook.

Also Ironmanish moment 26. I didn't quite get all the extraction point TUs the first time around.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #958 on: November 02, 2020, 01:32:13 pm »
Outcome.
« Last Edit: November 02, 2020, 03:47:57 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #959 on: November 02, 2020, 01:34:02 pm »
Chapter 12. The age of the Knockout Grenade, Dart rifles and pistols, THE HEAVY TASER and Dog Durathread vests.

The first batch of Knockout grenades is ready. That should help immensevely in capturing higher ranked cultists.
« Last Edit: November 02, 2020, 04:51:20 pm by tarkalak »