aliens
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 23, 2024, 07:37:21 pm
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Contributions
»
Playthroughs
»
X-Com Files Mod, Superman, Ironman-ish
« previous
next »
Print
Pages:
1
...
61
62
[
63
]
64
65
...
85
Go Down
Author
Topic: X-Com Files Mod, Superman, Ironman-ish (Read 276794 times)
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #930 on:
October 23, 2020, 12:15:19 am »
Next up.
Saving
Civilians too dumb to run! They learned from X-Com.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #931 on:
October 23, 2020, 12:55:31 pm »
And while we are at it, lets buy some friends for Tummy the
Janitor
Butcher-Crowbar "Engineer". The Workshop will be up and running before the end of month so I may just buy them now.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #932 on:
October 23, 2020, 01:34:43 pm »
The team and Ooops number one for the day.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #933 on:
October 23, 2020, 01:52:10 pm »
Turns 1 and 2.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #934 on:
October 23, 2020, 02:32:24 pm »
Turn 3 and 4. Just some flares and reaction fire.
«
Last Edit: October 23, 2020, 02:37:28 pm by tarkalak
»
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #935 on:
October 23, 2020, 03:11:25 pm »
Rest of the mission was the usual advance, rethrow flares and wait for them to move around. Only highlight was a Megascorpion who managed to sneak near our lowest rookie and got stunned.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #936 on:
October 23, 2020, 05:28:30 pm »
Some research done and also next mission pops up.
We are 4 days from being able to make Knockout Grenades.
EDIT: If I finish researching them before the Workshop is finished then.
«
Last Edit: October 23, 2020, 09:57:19 pm by tarkalak
»
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #937 on:
October 26, 2020, 02:36:53 pm »
Next Strange Creature hunt is ON.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #938 on:
October 26, 2020, 03:08:51 pm »
Turn 1 and 2. Yey, some spiders for the collection. I don't have these and they are important.
The above sounds like famous last words again. *sigh*
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #939 on:
October 26, 2020, 03:29:13 pm »
Turn 3, 4 and 5. Hmm, are the green colored spiders a new addition?
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #940 on:
October 26, 2020, 03:41:45 pm »
We threw some flashbangs, shot some reaction fires and that was about it. Only the lowest level soldier needed some Reaction fire training, the rest are at their traditional training maximum. Now they need some SMG, Sniper and Overwatcher kills.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #941 on:
October 26, 2020, 03:52:10 pm »
Outcome and we kick-finish the Knockout grenade.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #942 on:
October 26, 2020, 04:10:29 pm »
We only research some strange goat butcher's knife. Off to scare some Japanese with it.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #943 on:
October 26, 2020, 04:28:22 pm »
Some friends show up for Timmy, but kind of don't want to be near him, while he butchers things.
Really slowly.
In other news we have researched the Knockout Grenade and we are back on the Science Laboratory.
«
Last Edit: October 26, 2020, 04:46:06 pm by tarkalak
»
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #944 on:
October 26, 2020, 04:56:36 pm »
Next mission are already brewing. Will we get another nice beat them up near some crops? Or will we have to cower behind our shields?
Will the Industrial investigation kill good soldiers, or will we beat them up again?
Logged
Print
Pages:
1
...
61
62
[
63
]
64
65
...
85
Go Up
« previous
next »
OpenXcom Forum
»
Contributions
»
Playthroughs
»
X-Com Files Mod, Superman, Ironman-ish