Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 211789 times)

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #210 on: August 27, 2020, 12:47:58 pm »
A new age opens it's door for X-COM

Book II: Toddler-COM
Chapter 3: The age of the Shotgun shotgun, Magnum and Desert Eagle


And now ... we interrupt X-Com Files for a very important advertisement.
[music and advertiser's voice, you know which one]

Do you suffer from erectile dysfunction? A little floppy down there? Lacking in the trouser department?
Did you try everything that internet scammers shoved into your mailbox? To no avail?

Smith & Wesson has a cure for you.
It will not actually cure you but will treat all the bad symptoms like people laughing at you *BLAM*, annoying racoons *BLAM*, your ex telling all the girls to avoid you *BLAM* or your own lack of self esteem *BLAM*.

Take the new Magnum pistol. With whooping 38 points of kinetic damage this pistol will kick all other pistols butts and shove their barrels where the sun doesn't shine. It also packs a nice, loud and family friendly *BANG* to warm your soul and chill everyone you just missed.
« Last Edit: May 13, 2022, 11:11:40 pm by tarkalak »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #211 on: August 27, 2020, 01:00:48 pm »
On a more sober note, the Desert eagle has 1 less damage than the Magnum, but has better accuracy at range and 1 more bullet in the clip. I will use the Desert eagle this game, even though the Magnum is the traditional choice.

MAGNUM: Damage 38
Aimed 90, range 16, falloff 3, TU 35% - 2 per turn
Snap   70, range 13, falloff 3, TU 21% - 4 per turn

Desert Eagle: Damage 37
Aimed 92, range 20,   falloff 3, TU 35% - 2 per turn
Snap   65, range 151, falloff 3, TU 23% - 4 per turn

Who has the toy guns now, punkheads?

1 15 is the default snap range.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #212 on: August 27, 2020, 01:09:15 pm »
Future research concentrates on getting the Networks for next month.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #213 on: August 27, 2020, 01:15:10 pm »
And let's do another mission before getting the shotgun shotgun.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #214 on: August 27, 2020, 01:23:38 pm »
And we face Megascorpions. Or more specificaly a Megascorpion. One.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #215 on: August 27, 2020, 01:32:20 pm »
And a few reactions сhots later it is down. I didn't get to see if any of the civilians was carrying a Wad of Cash, what shame.
« Last Edit: August 27, 2020, 03:54:11 pm by tarkalak »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #216 on: August 27, 2020, 01:49:39 pm »
Outcome: Satisfactory.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #217 on: August 28, 2020, 12:32:28 pm »
And I finally research the other component of Book II. The shotgun aptly named SHOTGUN. The real one, not the toy version we were using so far.

Note: I will add Books as well as chapters to mark my imaginary progress.
« Last Edit: August 28, 2020, 12:48:08 pm by tarkalak »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #218 on: August 28, 2020, 12:54:49 pm »
We begin the Crop circles mission in Brasil, or thereabout.

X-COM's motto "Speak softly and carry a big gun." has not been activated yet.
« Last Edit: August 28, 2020, 12:59:24 pm by tarkalak »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #219 on: August 28, 2020, 01:03:52 pm »
We see one nearby.
One down, 2 more to go.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #220 on: August 28, 2020, 01:07:39 pm »
Another one shows up as we throw flares and look around. I can't quite get in position though.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #221 on: August 28, 2020, 01:21:44 pm »
Let's continue to rock and roll.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #222 on: August 28, 2020, 01:25:40 pm »
Mission successful. The ganja is secured. That is why the Council gives us so much points for this mission.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #223 on: August 28, 2020, 07:58:14 pm »
And on the return trip they see a Very Small UFO. Nothing special, just a speck on the binoculars.

These never land I think, and even if it did I have no nearby team to lock onto it.
« Last Edit: August 28, 2020, 08:08:15 pm by tarkalak »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #224 on: August 28, 2020, 08:03:12 pm »
So basically just whenever you have money. Cool stuff.

The above was about when I will buy bases, but I forgot to answer.
No, not when I have money, when I feel that I actually need a new base.

In the early game you can send a van to camp a spot on the other side of the world with no problems. They *will* still train in the gym, so there is no reason not to do so.

So, either when I have the money to staff another lab or when I get the flying crafts with finite range, whichever happens first.