Hi Meridian, I have tested this yesterday, I am getting some really weird stats generated with the
percentMin:
percentMax:
Here is my set up.
- name: STR_CLONE_A_WARRIOR
requiresBaseFunc: [CLONINGFACILITY]
keepSoldierArmor: false
createsClone: true
requiredPreviousTransformations: STR_CLONE_A_SOLDIER
forbiddenPreviousTransformations: STR_CLONE_A_SOLDIER
producedSoldierArmor: STR_NONE_UC #
allowsDeadSoldiers: false
allowsLiveSoldiers: true
allowsWoundedSoldiers: false
allowedSoldierTypes:
- STR_CLONE
listOrder: 100
cost: 50000
transferTime: 0
showMinMax: true
rerollStats:
tu: 1
stamina: 1
health: 1
bravery: 1
reactions: 1
firing: 1
throwing: 1
strength: 1
psiStrength: 0
psiSkill: 0
melee: 1
mana: 0
percentMin:
tu: -1
stamina: -1
health: -1
bravery: -1
reactions: -1
firing: -1
throwing: -1
strength: -1
melee: -1
percentMax:
tu: 1
stamina: 1
health: 1
bravery: 1
reactions: 1
firing: 1
throwing: 1
strength: 1
melee: 1
Clone soldier stats is
soldiers:
- type: STR_CLONE
minStats:
tu: 1
stamina: 1
health: -1
bravery: 1
reactions: 1
firing: 1
throwing: 1
strength: 1
psiStrength: 0
psiSkill: 0
melee: 1
mana: 10
maxStats:
tu: 90
stamina: 100
health: 75
bravery: 90
reactions: 80
firing: 90
throwing: 90
strength: 50
psiStrength: 100
psiSkill: 90
melee: 80
mana: 10
statCaps:
tu: 150
stamina: 150
health: 150
bravery: 150
reactions: 150
firing: 150
throwing: 150
strength: 150
psiStrength: 100
psiSkill: 100
melee: 100
mana: 10
armor: STR_NONE_UC
standHeight: 22
kneelHeight: 14
femaleFrequency: 50
soldierNames:
- SoldierNameClan/
deathMale: [41, 42, 43]
deathFemale: [44, 45, 46]
In this example, I assume with percentMin: having -1
and percentMax: 1 for all their stats, The clone copies generated from its original template will have a range between
-1 to 1% more from the original donor's original geoscape live stats.
If you see the below screenshot, the clones I have generated from its original template are wildly fluctuated.
How can I correct this?