Author Topic: [Craft] X-95 Blackbird Hybrid Interceptor V0.5  (Read 10585 times)

Offline Roxis231

  • Colonel
  • ****
  • Posts: 481
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
[Craft] X-95 Blackbird Hybrid Interceptor V0.5
« on: September 05, 2015, 09:49:09 pm »
The X-95 Blackbird - A Fast, Effective Interceptor that also carries 7 troops.

This Mod lets you research and build the X-95 Blackbird, a hybrid Interceptor/Troop Carrier.

Almost as fast as the Firestorm and with twice as much acelleration as the basic Interceptor, the Blackbird is an efective craft that can also carry a small number of troops into battle.  Be warned though, the craft has limmited cargo space (55 items) due to its design.

The X-95 Blackbird possesses three access points, a rear ramp, a roof hatch (with lift) for airborn troops and a drop hatch located behind the front landing gear.

Mod can be found Here

Edit 19/09/15 Updated to V0.5
Changes: Fixed more wall and floor sprites, corrected LOFtemps and MCD's, fixed scanner maps, and got the Gravlift working

This Thread is for comments, sugestions, and discussion about this mod - And It's Now Open!
« Last Edit: September 19, 2015, 01:45:58 am by Roxis231 »

Offline Hobbes

  • Commander
  • *****
  • Posts: 3491
  • Infiltration subroutine in progress
    • View Profile
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.3
« Reply #1 on: September 06, 2015, 01:31:17 am »
You need to ask Neoworm for his X-Men sprites :D

Offline Roxis231

  • Colonel
  • ****
  • Posts: 481
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.3
« Reply #2 on: September 06, 2015, 01:47:21 am »
Wasn't doing this as a X-Men thing, though I am a fan, I just like the Idea of the X-Jet, and copied the design.

If someone has X-Man sprites, and wants to link to my mod, feel free, All I ask is just don't add it in your mod without asking first

niculinux

  • Guest
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.3
« Reply #3 on: September 06, 2015, 12:18:58 pm »
Really nice mod!

Offline Roxis231

  • Colonel
  • ****
  • Posts: 481
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.3
« Reply #4 on: September 06, 2015, 12:24:39 pm »
I plan to improve the map - more forward sloped wings, more realistic cockpit, realistic looking hatches ect...

I also plan to make a black/really dark blue recolour - for a more X-man look...

Any suggestions?

Offline Roxis231

  • Colonel
  • ****
  • Posts: 481
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.3
« Reply #5 on: September 10, 2015, 01:40:38 am »
Almost finished a West/east faceing version to suplement the current North/south version.  (I've included a picture from mapview.)

Should be ready to be included in the next update.

Offline Roxis231

  • Colonel
  • ****
  • Posts: 481
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
[Craft] X-95 Blackbird Hybrid Interceptor V0.3
« Reply #6 on: September 12, 2015, 03:57:18 am »
Almost finished the update, just some small tweeks to do.

Picture of current changes is below.

Does anyone have any suggestions for what colour I should make the floor?
« Last Edit: September 12, 2015, 04:10:56 am by Roxis231 »

Online Cristao

  • Colonel
  • ****
  • Posts: 386
    • View Profile
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.3
« Reply #7 on: September 12, 2015, 09:22:18 pm »
You might need to add a readme to the zip. I dont know where the files in the geo and ufopedia folders go.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5244
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.3
« Reply #8 on: September 13, 2015, 01:57:47 am »
Floor is fine, maybe you could use a bit darker tone, that's all. However the piping at the aft end began to really stand out in a bad way since you've made these nice custom walls. Maybe recolor them so they're more like the other inner walls?

Offline Roxis231

  • Colonel
  • ****
  • Posts: 481
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
[Craft] X-95 Blackbird Hybrid Interceptor V0.4
« Reply #9 on: September 13, 2015, 04:47:20 am »
You might need to add a readme to the zip. I dont know where the files in the geo and ufopedia folders go.

You don't have to do anything, just unzip the whole thing in your Mod folder, and the game should pick it up.
Just check the readme for OpenXcom if your having trouble.

Floor is fine, maybe you could use a bit darker tone, that's all. However the piping at the aft end began to really stand out in a bad way since you've made these nice custom walls. Maybe recolor them so they're more like the other inner walls?

Done some work on the floor, working on a replacement for those pipes, they won't be ready for a bit.

I'm Updateing the mod today so here is a picture of the changes.
« Last Edit: September 13, 2015, 04:49:22 am by Roxis231 »

Offline Roxis231

  • Colonel
  • ****
  • Posts: 481
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
[Craft] X-95 Blackbird Hybrid Interceptor V0.5
« Reply #10 on: September 19, 2015, 01:52:34 am »
Updated the mod to V0.5

Fixed more wall and floor sprites, corrected LOFtemps and MCD's, fixed scanner maps, and got the Gravlift working( ;D)

My plans for V0.6 are: finally fix the roof hatches ( I STILL don't like the graphics I've got there ), fix the problems with the shadows ( need to learn more about MCD's and LOFtemps ), see of the scanner maps can be improved and possably add some animated stuff in the back.


Online Cristao

  • Colonel
  • ****
  • Posts: 386
    • View Profile
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.4
« Reply #11 on: September 21, 2015, 11:13:04 am »
You don't have to do anything, just unzip the whole thing in your Mod folder, and the game should pick it up.
Just check the readme for OpenXcom if your having trouble.

Done some work on the floor, working on a replacement for those pipes, they won't be ready for a bit.

I'm Updateing the mod today so here is a picture of the changes.

Ahh now I understand. I was running OX 1.0 when I posted this. It is my further observation that the nightly has a different file structure.

Offline Hobbes

  • Commander
  • *****
  • Posts: 3491
  • Infiltration subroutine in progress
    • View Profile
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.5
« Reply #12 on: September 22, 2015, 05:56:03 pm »
see of the scanner maps can be improved

Unless you want to manually edit the SCANG.DAT file, you're stuck to the vanilla scanner graphics. However, if you mod it then the changes will apply to all the maps that used the modded entries.

Offline Roxis231

  • Colonel
  • ****
  • Posts: 481
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.5
« Reply #13 on: September 23, 2015, 12:39:35 am »
Unless you want to manually edit the SCANG.DAT file, you're stuck to the vanilla scanner graphics. However, if you mod it then the changes will apply to all the maps that used the modded entries.

It was more along the lines of "does this graphic fit the map" sort of thing.

Offline Roxis231

  • Colonel
  • ****
  • Posts: 481
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.5
« Reply #14 on: September 29, 2015, 02:12:12 am »
Almost finished the recolour (see attached picture) - just thinking on whether I should use it as an a reskin or an upgrade, any thoughts?