Author Topic: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar  (Read 9783 times)

Offline Dioxine

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[GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« on: February 26, 2015, 10:44:39 pm »
Hi guys, I'm starting this thread as a place where I'll be posting various stuff I'll be able to conjure with my golden button marked "MAKE GRAPHICS".

For starters, here's a little recolor of well-known and liked Combat Armor. It was peeving me that the shoes and sleeves are gray while the trousers are brown. So I've made a standarised brown uniform for said armor. You can see and download it from downstairso:
« Last Edit: March 11, 2015, 05:15:33 pm by Dioxine »

Offline Liquid Snake

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Garage
« Reply #1 on: February 27, 2015, 05:14:22 am »
Good work with the sprites! I don't know if you take requests, but I will ask anyway.

Can you make a version without the badges on the sleeve, for the Inventory Image, unit sprite, etc, if possible? I want to use them for my mod that I am making for OpenXCOM.

I hope that I'm not asking too much.  :-\

Also, can you do other colors?

Offline Dioxine

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Garage
« Reply #2 on: March 03, 2015, 07:00:32 pm »
I do not generally take requests (unless they're fun), but I might add more colors later (I'm thinking 1. reverse - woodland camo uniform + brown armor, 2. SWAT - black armor on dark gray uniform, any more ideas?). As for removing the badges, not worth the effort imo - anyone can do it pretty easily, and even if he does that poorly, it won't look all that bad, since the badges are small.

As for today, I'll throw some weapons bigobs.
1. Multi-Shot Grenade Launcher. Reworked Shadow Warrior sprite by 3D-Realms. No magazine yet, I hate drawing these things :)
2. Super-Shotgun. Reworked Alien Shooter: Vengeance sprite by Sigma Team. The magazine made from scratch, looks bad, because, see above.
3. Heavy SMG of some-kind, reworked X-Ops sprite for weapon and the clip.
4. Colt M1911 by myself, the clip is a reworked X-Ops sprite.
5. Reworked Snubnose Revolver sprite, made to fit 1x1 square (taken from the Final Mod Pack, not sure who is the original author), the loader unchanged, added for completeness' sake.

Offline Liquid Snake

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Garage
« Reply #3 on: March 04, 2015, 02:13:23 am »
I do not generally take requests (unless they're fun), but I might add more colors later (I'm thinking 1. reverse - woodland camo uniform + brown armor, 2. SWAT - black armor on dark gray uniform, any more ideas?). As for removing the badges, not worth the effort imo - anyone can do it pretty easily, and even if he does that poorly, it won't look all that bad, since the badges are small.

Well, I did it! Insignia-less Mercs, using your sprites. I'll try to finish the rest of it.

For colors, maybe black armor with grey sleeves, representing urban splitter camo.

Offline Gifty

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Garage
« Reply #4 on: March 04, 2015, 07:23:34 am »
5. Reworked Snubnose Revolver sprite, made to fit 1x1 square (taken from the Final Mod Pack, not sure who is the original author)

That'd be me! Looks good, by the way.

Offline tollworkout

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Garage
« Reply #5 on: March 06, 2015, 03:49:48 am »
the armor looks great

Offline Dioxine

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« Reply #6 on: March 11, 2015, 05:16:20 pm »
Working on a new Grenade Launcher sprite, not quite there yet...

Offline Ridаn

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« Reply #7 on: March 11, 2015, 05:36:39 pm »
Would you be cleaning up a Longsword and Electro-Claw bigobs? I think they were converted from somewhere else and got those greenish pixel artefacts in a process? Electro-claw handob got some green pixels too. Or are those WAD?
Also a Tiny Drill picture in ufopedia.
It`s nothing major though.

Offline Dioxine

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« Reply #8 on: March 11, 2015, 09:35:01 pm »
No, not a conversion, I was simply such a crappy pixel artist that year or so ago :) The green pixels are the result of palette having very little in the way of bright-yellows; since I've learned that in UFO, you need to go with orange instead.

Yeah I think the Claw at least deserves some repairs, people are using it I guess, it's simply a sore thumb :)

EDIT: Abandoned that sorry GL from before, drew a new one from scratch:

« Last Edit: March 11, 2015, 11:08:41 pm by Dioxine »

Offline tollworkout

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« Reply #9 on: March 12, 2015, 04:17:17 am »
what's that? looks nice. looks like a grenade thrower.

Offline Gifty

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« Reply #10 on: March 12, 2015, 04:35:50 am »
Oooh, I like that a lot.

Offline XOps

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« Reply #11 on: March 12, 2015, 04:43:33 am »
That is a pretty sweet grenade launcher. And yeah. UFO Defense really needed a better yellow. The battlescape colors have like two oranges for some reason and the only yellow is kind of orange too.
« Last Edit: March 12, 2015, 05:36:56 am by XOps »

Offline Dioxine

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« Reply #12 on: March 18, 2015, 10:18:55 am »
Some stuff today - a generic XCOM female corpse (details like blood and badges not included), a green Hi-Explosive, plus a couple of weapons- GM-94 Grenade Launcher (comissioned for FMP) and some electro-mace thingy I'm not sure what to do with.

Offline Dioxine

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« Reply #13 on: June 03, 2015, 01:35:40 pm »
Inventory pictures for TFTD Civilians: Sailor, Bikini Girl and Fatman.


Offline kkmic

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Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« Reply #14 on: June 03, 2015, 03:24:46 pm »
Fatman looks dangerous.