Author Topic: Achievements mod  (Read 32819 times)

Offline Shoes

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Re: Achievements mod
« Reply #15 on: October 30, 2013, 10:57:36 pm »
Working out kinks, but kills are getting tracked.

edit: most kinks worked out, now I gotta make this pretty.

edit again : gotta figure out how to lay out all this information...

« Last Edit: November 01, 2013, 02:29:34 am by Shoes »

Offline Shoes

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Re: Achievements mod
« Reply #16 on: November 02, 2013, 07:06:23 pm »
Moving right along!


Offline Gifty

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Re: Achievements mod
« Reply #17 on: November 02, 2013, 10:12:16 pm »
It's... it's so beautiful!

Offline Shoes

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Re: Achievements mod
« Reply #18 on: November 03, 2013, 06:58:58 am »
So I think that's all I wanted to do for diaries. I remembered that I want to add global stats to the diary, so a way to view totals of things.

« Last Edit: November 03, 2013, 10:52:10 pm by Shoes »

Offline Mr. Quiet

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Re: Achievements mod
« Reply #19 on: November 07, 2013, 03:13:59 am »
So I think that's all I wanted to do for diaries. I remembered that I want to add global stats to the diary, so a way to view totals of things.



I don't think Karin and the rookie who killed him wants to be remembered for that XD
« Last Edit: November 07, 2013, 03:18:58 am by WeOwnTheNight »

Offline Sharp

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Re: Achievements mod
« Reply #20 on: November 07, 2013, 03:48:26 am »
I think it's the other way round and Karin is still alive :P

Just want to say, awesome work Shoes, if it didn't make me feel like a parrot I would be saying that after every post of yours in this thread.

Offline Shoes

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Re: Achievements mod
« Reply #21 on: November 07, 2013, 12:39:48 pm »
Thanks Sharp :) I wish I had space to show the soldiers name instead, but some are as long as the entire window!

Offline Shoes

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Re: Achievements mod
« Reply #22 on: November 08, 2013, 12:58:15 am »
My diary mod is now feature complete, all that is left is UI stuff!


Per mission stats :


Career wide stats :

Offline starwindz

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Re: Achievements mod
« Reply #23 on: November 08, 2013, 03:26:09 am »
Splendid job, Shoes! :)
I think your mod could be new and powerful motivation for playing OpenXcom.

I also think that your mod could be included into next version of vanilla OpenXcom. What do you think of my idea? And when are you going to release this mod officially?

Offline Shoes

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Re: Achievements mod
« Reply #24 on: November 08, 2013, 01:03:39 pm »
I would actually like for someone to play with this mod so that I can if there are some strings that are too long or some corner cases that I didn't think about. Terror missions not having a UFO, killing terror units, base defense missions.

How would I "release" this mod? I have the branch on github, and I modified some source, so I am not sure how else I am supposed to distribute this.

Offline Sharp

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Re: Achievements mod
« Reply #25 on: November 08, 2013, 01:51:35 pm »
well for ease you could compile and put a link, or just at least link the github :P

Offline Shoes

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Re: Achievements mod
« Reply #26 on: November 08, 2013, 02:09:02 pm »
I will do that this evening when I update my branch with code that doesn't CTD. Also I might clean up the git history... it's a lot of "WIP Idon'teven" ;p

Offline michal

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Re: Achievements mod
« Reply #27 on: November 09, 2013, 09:07:49 am »
Great work. I hope it will be included into base OpenXcom.

Offline Shoes

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Re: Achievements mod
« Reply #28 on: November 09, 2013, 04:34:30 pm »
Thanks for the encouragement! I posted links in the completed mod section for people to try out :)

Offline xracer

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Re: Achievements mod
« Reply #29 on: November 09, 2013, 08:45:54 pm »
Looks incredible shoes!!!!

Glad to see you are working on it