19 #ifndef OPENXCOM_XCOMRESOURCEPACK_H
20 #define OPENXCOM_XCOMRESOURCEPACK_H
22 #include "ResourcePack.h"
23 #include "../Engine/Options.h"
41 XcomResourcePack(std::vector<std::pair<std::string, ExtraSprites *> > extraSprites, std::vector<std::pair<std::string, ExtraSounds *> > extraSounds);
Container for music tracks.
Definition: Music.h:32
MusicFormat
Music format preferences.
Definition: Options.h:37
~XcomResourcePack()
Cleans up the X-Com ruleset.
Definition: XcomResourcePack.cpp:738
Resource pack for the X-Com: UFO Defense game.
Definition: XcomResourcePack.h:37
bool isImageFile(std::string extension)
Checks if an extension is a valid image file.
Definition: XcomResourcePack.cpp:912
XcomResourcePack(std::vector< std::pair< std::string, ExtraSprites * > > extraSprites, std::vector< std::pair< std::string, ExtraSounds * > > extraSounds)
Creates the X-Com ruleset.
Definition: XcomResourcePack.cpp:79
void loadBattlescapeResources()
Loads battlescape specific resources.
Definition: XcomResourcePack.cpp:745
Music * loadMusic(MusicFormat fmt, const std::string &file, int track, float volume, CatFile *adlibcat, CatFile *aintrocat, GMCatFile *gmcat)
Loads a specified music file.
Definition: XcomResourcePack.cpp:953
Packs of external game media.
Definition: ResourcePack.h:50
Subclass of std::ifstream to handle CAT files.
Definition: CatFile.h:31
MIDI track.
Definition: GMCat.cpp:40
Subclass of CatFile to handle gm.cat files that contain MIDI music streams.
Definition: GMCat.h:34