OpenXcom  1.0
Open-source clone of the original X-Com
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UnitTurnBState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
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12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
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18  */
19 #ifndef OPENXCOM_UNITTURNBSTATE_H
20 #define OPENXCOM_UNITTURNBSTATE_H
21 
22 #include "BattleState.h"
23 #include <string>
24 
25 namespace OpenXcom
26 {
27 
28 class BattleUnit;
29 
34 {
35 private:
36  BattleUnit *_unit;
37  bool _turret;
38 public:
44  void init();
46  void cancel();
48  void think();
50  std::string getResult() const;
51 };
52 
53 }
54 
55 #endif
Definition: BattlescapeGame.h:45
void cancel()
Handles a cancels request.
Definition: UnitTurnBState.cpp:134
void think()
Runs state functionality every cycle.
Definition: UnitTurnBState.cpp:96
std::string getResult() const
Gets the result of the state.
~UnitTurnBState()
Cleans up the UnitTurnBState.
Definition: UnitTurnBState.cpp:48
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:34
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:70
UnitTurnBState(BattlescapeGame *parent, BattleAction action)
Creates a new UnitTurnBState class.
Definition: UnitTurnBState.cpp:40
void init()
Initializes the state.
Definition: UnitTurnBState.cpp:56
State for turning units.
Definition: UnitTurnBState.h:33
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:58