19 #ifndef OPENXCOM_UNITFALLBSTATE_H
20 #define OPENXCOM_UNITFALLBSTATE_H
22 #include "BattleState.h"
27 class BattlescapeGame;
39 std::vector<Tile*> tilesToFallInto;
40 std::vector<BattleUnit*> unitsToMove;
A utility class that modifies tile properties on a battlescape map.
Definition: TileEngine.h:40
~UnitFallBState()
Cleans up the UnitWalkBState.
Definition: UnitFallBState.cpp:52
void init()
Initializes the state.
Definition: UnitFallBState.cpp:60
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:34
State for falling units.
Definition: UnitFallBState.h:35
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:70
UnitFallBState(BattlescapeGame *parent)
Creates a new UnitWalkBState class.
Definition: UnitFallBState.cpp:44
void think()
Runs state functionality every cycle. Returns when finished.
Definition: UnitFallBState.cpp:74