OpenXcom  1.0
Open-source clone of the original X-Com
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UnitFallBState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_UNITFALLBSTATE_H
20 #define OPENXCOM_UNITFALLBSTATE_H
21 
22 #include "BattleState.h"
23 
24 namespace OpenXcom
25 {
26 
27 class BattlescapeGame;
28 class TileEngine;
29 class Tile;
30 class BattleUnit;
31 
36 {
37 private:
38  TileEngine *_terrain;
39  std::vector<Tile*> tilesToFallInto;
40  std::vector<BattleUnit*> unitsToMove;
41 public:
47  void init();
49  void think();
50 };
51 
52 }
53 
54 #endif
A utility class that modifies tile properties on a battlescape map.
Definition: TileEngine.h:40
~UnitFallBState()
Cleans up the UnitWalkBState.
Definition: UnitFallBState.cpp:52
void init()
Initializes the state.
Definition: UnitFallBState.cpp:60
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:34
State for falling units.
Definition: UnitFallBState.h:35
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:70
UnitFallBState(BattlescapeGame *parent)
Creates a new UnitWalkBState class.
Definition: UnitFallBState.cpp:44
void think()
Runs state functionality every cycle. Returns when finished.
Definition: UnitFallBState.cpp:74