19 #ifndef OPENXCOM_SELECTSTARTFACILITYSTATE_H
20 #define OPENXCOM_SELECTSTARTFACILITYSTATE_H
22 #include "BuildFacilitiesState.h"
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnOkClick(Action *action)
Handler for clicking the Reset button.
Definition: SelectStartFacilityState.cpp:84
virtual void populateBuildList()
Populates the build option list.
Definition: SelectStartFacilityState.cpp:71
Interactive globe view of the world.
Definition: Globe.h:44
SelectStartFacilityState(Game *game, Base *base, State *state, Globe *globe)
Creates the Build Facilities state.
Definition: SelectStartFacilityState.cpp:47
Window shown with all the facilities available to build.
Definition: SelectStartFacilityState.h:33
void lstFacilitiesClick(Action *action)
Handler for clicking the Facilities list.
Definition: SelectStartFacilityState.cpp:100
void facilityBuilt()
Handler for when the facility is actually built.
Definition: SelectStartFacilityState.cpp:109
Represents a player base on the globe.
Definition: Base.h:47
~SelectStartFacilityState()
Cleans up the Build Facilities state.
Definition: SelectStartFacilityState.cpp:63
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Window shown with all the facilities available to build.
Definition: BuildFacilitiesState.h:39