OpenXcom  1.0
Open-source clone of the original X-Com
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ProjectileFlyBState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_PROJECTILEFLYBSTATE_H
20 #define OPENXCOM_PROJECTILEFLYBSTATE_H
21 
22 #include "BattleState.h"
23 #include "Position.h"
24 
25 namespace OpenXcom
26 {
27 
28 class BattlescapeGame;
29 class BattleUnit;
30 class BattleItem;
31 class Tile;
32 
37 {
38 private:
39  BattleUnit *_unit;
40  BattleItem *_ammo;
41  BattleItem *_projectileItem;
42  Position _origin, _targetVoxel, _originVoxel;
43  int _projectileImpact;
45  bool createNewProjectile();
46  bool _initialized, _targetFloor;
47 public:
54  void init();
56  void cancel();
58  void think();
60  static bool validThrowRange(BattleAction *action, Position origin, Tile *target);
62  static int getMaxThrowDistance(int weight, int strength, int level);
64  void setOriginVoxel(Position pos);
66  void targetFloor();
67  void performMeleeAttack();
68 
69 };
70 
71 }
72 
73 #endif
Definition: BattlescapeGame.h:45
static int getMaxThrowDistance(int weight, int strength, int level)
Calculates the maximum throwing range.
Definition: ProjectileFlyBState.cpp:636
ProjectileFlyBState(BattlescapeGame *parent, BattleAction action)
Creates a new ProjectileFly class.
Definition: ProjectileFlyBState.cpp:53
Represents a single item in the battlescape.
Definition: BattleItem.h:39
void init()
Initializes the state.
Definition: ProjectileFlyBState.cpp:69
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:34
void targetFloor()
Set the boolean flag to angle a blaster bomb towards the floor.
Definition: ProjectileFlyBState.cpp:675
void think()
Runs state functionality every cycle.
Definition: ProjectileFlyBState.cpp:405
void setOriginVoxel(Position pos)
Set the origin voxel, used for the blaster launcher.
Definition: ProjectileFlyBState.cpp:667
Basic element of which a battle map is build.
Definition: Tile.h:43
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:70
~ProjectileFlyBState()
Cleans up the ProjectileFly.
Definition: ProjectileFlyBState.cpp:60
static bool validThrowRange(BattleAction *action, Position origin, Tile *target)
Validates the throwing range.
Definition: ProjectileFlyBState.cpp:607
Easy handling of X-Y-Z coordinates.
Definition: Position.h:30
void cancel()
Handles a cancel request.
Definition: ProjectileFlyBState.cpp:589
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:58
A projectile state.
Definition: ProjectileFlyBState.h:36