OpenXcom  1.0
Open-source clone of the original X-Com
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PlaceStartFacilityState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_PLACESTARTFACILITYSTATE_H
20 #define OPENXCOM_PLACESTARTFACILITYSTATE_H
21 
22 #include "PlaceFacilityState.h"
23 
24 namespace OpenXcom
25 {
26 
27 class SelectStartFacilityState;
28 
34 {
35 private:
36  SelectStartFacilityState *_select;
37 
38 public:
44  void viewClick(Action *action);
45 };
46 
47 }
48 
49 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
~PlaceStartFacilityState()
Cleans up the Place Facility state.
Definition: PlaceStartFacilityState.cpp:52
Window shown when the player tries to build a facility.
Definition: PlaceStartFacilityState.h:33
Window shown when the player tries to build a facility.
Definition: PlaceFacilityState.h:38
PlaceStartFacilityState(Game *game, Base *base, SelectStartFacilityState *select, RuleBaseFacility *rule)
Creates the Place Facility state.
Definition: PlaceStartFacilityState.cpp:42
Window shown with all the facilities available to build.
Definition: SelectStartFacilityState.h:33
Represents a player base on the globe.
Definition: Base.h:47
void viewClick(Action *action)
Handler for clicking the base view.
Definition: PlaceStartFacilityState.cpp:61
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Represents a specific type of base facility.
Definition: RuleBaseFacility.h:35